xOmicron

xOmicron Tracker


Viewing Issues (251 - 300 / 573) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]
    PID # CategorySeverityStatusUpdatedSummary
  0000432 Core Bugminorresolved2012/08/21The sighted object table generator fails if an expansion overflows the 900 object limit
  0000431 Core Bugminorresolved2012/08/21Allied AIs are not informed when a human discovers enemy units and buildings
  0000430 AI Scriptingminorresolved2012/08/20New actions are required for AIs to manually execute garrison commands
  0000070 AI Scriptingmajorresolved2012/08/14Idle units cannot be detected and retasked
  0000429 AI Scriptingminorresolved2012/08/14AIs must be able to delete idle economic units including villagers and fishing ships
  0000428 Core Bugminorresolved2012/08/14The expansion manifest loader fails to link unique techs under certain conditions
  0000427 Core Bugcrashresolved2012/08/10The sighted unit type conversion code for AIs fails when provided invalid data
  0000069 AI Scriptingminorresolved2012/08/07Gaia units cannot be counted with players-unit-type-count
  0000426 Core Bugmajorresolved2012/08/07Various units, including barracks huskarls, are uncounted by the AI sighted units system
  0000425 Core Bugminorresolved2012/08/02Random teams are improperly distributed with auto-ordered player numbers
  0000424 AI Scriptingminorresolved2012/08/01New symbols are required for AIs to determine pocket, flank, and map positioning
  0000423 AI Scriptingminorresolved2012/07/31AIs must be able to send a scout to explore the nearest border of the map on demand
  0000422 AI Scriptingminorresolved2012/07/30AIs must be able to send a scout to explore the target player's town on demand
  0000384 AI Scriptingminorresolved2012/07/30AIs must be able to direct scouts to find the enemy and other locations on demand
  0000421 Core Bugcrashresolved2012/07/28The boar luring support code for AIs fails to synchronize activity in multiplayer games
  0000420 Core Bugminorresolved2012/07/28Boar lurers for AIs may abandon the hunt after a garrison event under certain conditions
  0000419 Core Bugminorresolved2012/07/26The command processor fails to translate player information under certain conditions
  0000418 Core Bugminorresolved2012/07/26Multiplayer games fail to start if all players are on the auto-order - player color
  0000417 Core Bugcrashresolved2012/07/26Executing certain commands during multiplayer lag may crash the game
  0000416 Core Bugminorresolved2012/07/26Dropsite distance for AIs becomes unreliable for concurrent hunting after a boar is down
  0000415 Core Bugminorresolved2012/07/25Boar lurers for AIs fail to retreat to the town center under certain conditions
  0000414 AI Behaviorminorresolved2012/07/25Boar lurers should request support before garrisoning into the town center
  0000413 AI Scriptingminorresolved2012/07/25A new action is required for AIs to request hunters to support an active boar lure
  0000412 Core Bugminorresolved2012/07/22The idle farm bug fix contains code that may result in unintended behavior
  0000411 AI Behaviorminorresolved2012/07/20Gatherers should retask if their target resource is unreachable due to other units
  0000410 Core Bugminorresolved2012/07/18Farmers may idle indefinitely if their farms are targeted by an enemy player
  0000409 AI Scriptingminorresolved2012/07/16A new sn is required for AIs to control the dropsite-min-distance update event
  0000408 AI Behaviorminorresolved2012/07/15Dropsite distances should update after construction is complete to avoid dangerous areas
  0000407 Core Bugminorresolved2012/07/11The unit-count and building-count functions improperly handle certain objects
  0000406 Core Bugminorresolved2012/07/10Without custom AIs, the player name replaces Computer on the game setup screen
  0000405 Core Bugcrashresolved2012/07/10Memory is misallocated within the game expansion xml manifest parser
  0000404 Core Bugminorresolved2012/07/10The interface loader fails to respect the manifest settings in Enhanced 1.0c mode
  0000403 Requestfeatureresolved2012/07/09Game expansions must be able to define the offsets for loading civilization interfaces
  0000402 Core Bugminorresolved2012/07/06Players on the auto-order color setting should not be synchronized like a coop
  0000401 AI Scriptingfeatureresolved2012/07/05New facts are required for AIs to count the number of enemy objects in town
  0000400 AI Scriptingminorresolved2012/07/04A new action is required for AIs to dynamically change their name during gameplay
  0000399 AI Scriptingminorresolved2012/07/04A new fact is required for AIs to determine the target of a projectile attack
  0000398 AI Behaviorminorresolved2012/07/04AIs should gather non-converted sheep and turkeys at the town center
  0000397 AI Scriptingfeatureresolved2012/07/03A new sn is required for AIs to place dropsites without a 1 tile buffer region
  0000078 Requestfeatureresolved2012/07/03Allow custom color selection for AIs
  0000396 AI Scriptingminorresolved2012/07/02A new sn is required to allow AIs to disable automatic attack group targeting
  0000395 AI Scriptingminorresolved2012/07/02The strategic number for civilian offense should allow AI villagers to be more aggressive
  0000394 AI Scriptingfeatureresolved2012/06/30A new sn is required for AIs to target placement relative to the center of the map
  0000393 AI Scriptingminorresolved2012/06/29The controlled building placement system for AIs requires more precision
  0000392 Core Bugminorresolved2012/06/28Obstructed builders may idle indefinitely for AIs under certain conditions
  0000391 AI Scriptingminorresolved2012/06/24A new action is required for AIs to gather units inside buildings while training
  0000390 AI Behaviorminorresolved2012/06/23Villagers under attack should be able to garrison even outside maximum-town-size
  0000389 Core Bugminorresolved2012/06/23AIs should not retask villagers who are in the midst of a garrison action
  0000385 Core Bugminorresolved2012/06/22Player data is overwritten during file transfer when restoring an out-of-sync game
  0000388 Scenario Designminorresolved2012/06/22The scenario editor improperly rejects a value of -1 for certain trigger effects
  [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]

newfeedbackacknowledgedconfirmedassignedresolvedclosed

+ Search