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Viewing Issues (151 - 200 / 577) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]
    PID # CategorySeverityStatusUpdatedSummary
  0000535 Requestfeatureresolved2012/12/22The multiple building queue setting should not be embedded in the executable
  0000534 Core Bugminorresolved2012/12/21Recs with MBS queuing go out-of-sync for viewers without the feature installed
  0000533 AI Scriptingminorresolved2012/12/20The up-get-fact command must be able to read the global gaia unit type counters
  0000532 AI Scriptingminorresolved2012/12/20New mirror and flank scouting actions are required for up-send-scout
  0000531 Core Bugmajorresolved2012/12/18Players who stay connected after resigning may cause severe multiplayer lag
  0000530 AI Behaviorminorresolved2012/12/18Retreat commands should not affect units that are already near the target
  0000529 AI Behaviorminorresolved2012/12/17Gatherers who aren't hunting should be eligible to be tasked as explorers
  0000528 Maps & RMSminorresolved2012/12/16Map generated palisade walls should have palisade gates if they are enabled
  0000527 Core Bugminorresolved2012/12/15The colored advancement notification fails to consider coop player slot shifts
  0000526 Core Bugminorresolved2012/12/15Logistica-style area of effect damage is hard-coded for only cataphract-line
  0000525 AI Scriptingminorresolved2012/12/15A new sn is required for AIs to block builder assistance for faster placement
  0000524 Requestfeatureresolved2012/12/14The installer should not change settings when left in the indeterminate state
  0000523 Maps & RMSminorresolved2012/12/14Additional padding is required between players for the team positioning system
  0000522 AI Scriptingminorresolved2012/12/14A new sn is required for AIs to unbound sn-enemy-sighted-response-distance
  0000521 Core Bugminorresolved2012/12/12Action timers are reset for garrisoned units during the object sighting update
  0000520 Core Bugminorresolved2012/12/12The Defend the Wonder mode fails to set the starting age to Post Imperial
  0000519 AI Scriptingminorresolved2012/12/11The min and max math operators for AI scripts are improperly inverted
  0000518 Requestfeatureresolved2012/12/11The extended population cap setting should not be embedded in the executable
  0000517 Core Bugminorresolved2012/12/11Colored advancement messages are duplicated by the recorded game player
  0000516 Requestfeatureresolved2012/12/10Player advancement messages should be sent with the appropriate color
  0000515 Core Bugminorresolved2012/12/09Switching from Wonder Race to Defend the Wonder fails to restore team checkboxes
  0000514 AI Behaviorminorresolved2012/12/05Villagers must not hesitate when attacking forward walls and gates
  0000513 Core Bugminorresolved2012/12/05Villagers should not target forward builders after they are garrisoned
  0000512 AI Behaviorminorresolved2012/12/05Villagers should not hesitate when attacking forward buildings and towers
  0000511 Requestfeatureresolved2012/12/04A single continue vote will resume the game after the state is synchronized
  0000510 Scenario Designminorresolved2012/12/04Tribute notifications from trigger effects should not appear for undefined resources
  0000509 Scenario Designminorresolved2012/12/04Hover information may display %s for units after the change name effect
  0000508 Scenario Designminorresolved2012/12/04Tribute notifications should not appear for undefined resources
  0000507 AI Behaviorminorresolved2012/12/03Villagers should be more intelligent to avoid being lured by human attacks
  0000506 AI Scriptingfeatureresolved2012/11/27A new symbol is required for AIs to detect the grouped_by_team map layout
  0000505 Maps & RMSfeatureresolved2012/11/25Random map scripts must be able to request team player positioning
  0000504 Requestfeatureresolved2012/11/21Alternate mini-map color and snow removal settings should not be embedded
  0000503 AI Scriptingminorresolved2012/11/20The AI file loader should always check the AI folder for script overrides
  0000502 Core Bugminorresolved2012/11/16Building type count values for AIs are improperly counted after advancement
  0000501 Core Bugcrashresolved2012/11/08An improper code offset in the order list cache fix may result in a crash
  0000500 Core Bugminorresolved2012/11/07Excessive explore orders may lag the game if targets are unreachable
  0000499 Requestminorresolved2012/11/05The installer should prompt for elevation to apply color compatibility fixes
  0000498 Core Bugcrashresolved2012/11/04The game may crash on Windows 8 without appcompat flags for 8-bit color rendering
  0000497 Requestfeatureresolved2012/11/02Additional mini-map color options are required for improved visibility on LCD monitors
  0000496 Core Bugcrashresolved2012/10/28The multi-queue (MBS) system may crash due to an invalid data offset
  0000495 Core Bugmajorresolved2012/10/26Excessive lag occurs when combining AI attack groups with up-gather-inside
  0000494 Requestfeatureresolved2012/10/25A button should be added to randomize settings on the game setup screen
  0000493 Core Bugminorresolved2012/10/17Object selection data may be lost if the host transfers to a client during restore
  0000492 Core Bugminorresolved2012/10/16The up-change-name action fails to consider coop player slot spacing
  0000491 Core Bugminorresolved2012/10/14Mini-map color offsets were improperly shifted by recent optimizations
  0000490 Core Bugminorresolved2012/10/14AI transport ships fail to move before retrying when they are too far to unload
  0000489 Core Bugminorresolved2012/10/14The text for Team Random must consider the xml manifest langId offset for Random
  0000488 Core Bugminorresolved2012/10/13The attack ground command handler fails to consider target tile elevation
  0000487 Requestminorresolved2012/10/12The mini-map color for P7 must be more distinct from the black unexplored area
  0000486 AI Behaviorminorresolved2012/10/09Warships should finalize their targets based on the maximum range of the group
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