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Viewing Issues (151 - 200 / 577)
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| | | P | ID | # | Category | Severity | Status | Updated | Summary |
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| | |  | 0000535 | | Request | feature | resolved | 2012/12/22 | The multiple building queue setting should not be embedded in the executable |
| | |  | 0000534 | | Core Bug | minor | resolved | 2012/12/21 | Recs with MBS queuing go out-of-sync for viewers without the feature installed |
| | |  | 0000533 | | AI Scripting | minor | resolved | 2012/12/20 | The up-get-fact command must be able to read the global gaia unit type counters |
| | |  | 0000532 | | AI Scripting | minor | resolved | 2012/12/20 | New mirror and flank scouting actions are required for up-send-scout |
| | |  | 0000531 | | Core Bug | major | resolved | 2012/12/18 | Players who stay connected after resigning may cause severe multiplayer lag |
| | |  | 0000530 | | AI Behavior | minor | resolved | 2012/12/18 | Retreat commands should not affect units that are already near the target |
| | |  | 0000529 | | AI Behavior | minor | resolved | 2012/12/17 | Gatherers who aren't hunting should be eligible to be tasked as explorers |
| | |  | 0000528 | | Maps & RMS | minor | resolved | 2012/12/16 | Map generated palisade walls should have palisade gates if they are enabled |
| | |  | 0000527 | | Core Bug | minor | resolved | 2012/12/15 | The colored advancement notification fails to consider coop player slot shifts |
| | |  | 0000526 | | Core Bug | minor | resolved | 2012/12/15 | Logistica-style area of effect damage is hard-coded for only cataphract-line |
| | |  | 0000525 | | AI Scripting | minor | resolved | 2012/12/15 | A new sn is required for AIs to block builder assistance for faster placement |
| | |  | 0000524 | | Request | feature | resolved | 2012/12/14 | The installer should not change settings when left in the indeterminate state |
| | |  | 0000523 | | Maps & RMS | minor | resolved | 2012/12/14 | Additional padding is required between players for the team positioning system |
| | |  | 0000522 | | AI Scripting | minor | resolved | 2012/12/14 | A new sn is required for AIs to unbound sn-enemy-sighted-response-distance |
| | |  | 0000521 | | Core Bug | minor | resolved | 2012/12/12 | Action timers are reset for garrisoned units during the object sighting update |
| | |  | 0000520 | | Core Bug | minor | resolved | 2012/12/12 | The Defend the Wonder mode fails to set the starting age to Post Imperial |
| | |  | 0000519 | | AI Scripting | minor | resolved | 2012/12/11 | The min and max math operators for AI scripts are improperly inverted |
| | |  | 0000518 | | Request | feature | resolved | 2012/12/11 | The extended population cap setting should not be embedded in the executable |
| | |  | 0000517 | | Core Bug | minor | resolved | 2012/12/11 | Colored advancement messages are duplicated by the recorded game player |
| | |  | 0000516 | | Request | feature | resolved | 2012/12/10 | Player advancement messages should be sent with the appropriate color |
| | |  | 0000515 | | Core Bug | minor | resolved | 2012/12/09 | Switching from Wonder Race to Defend the Wonder fails to restore team checkboxes |
| | |  | 0000514 | | AI Behavior | minor | resolved | 2012/12/05 | Villagers must not hesitate when attacking forward walls and gates |
| | |  | 0000513 | | Core Bug | minor | resolved | 2012/12/05 | Villagers should not target forward builders after they are garrisoned |
| | |  | 0000512 | | AI Behavior | minor | resolved | 2012/12/05 | Villagers should not hesitate when attacking forward buildings and towers |
| | |  | 0000511 | | Request | feature | resolved | 2012/12/04 | A single continue vote will resume the game after the state is synchronized |
| | |  | 0000510 | | Scenario Design | minor | resolved | 2012/12/04 | Tribute notifications from trigger effects should not appear for undefined resources |
| | |  | 0000509 | | Scenario Design | minor | resolved | 2012/12/04 | Hover information may display %s for units after the change name effect |
| | |  | 0000508 | | Scenario Design | minor | resolved | 2012/12/04 | Tribute notifications should not appear for undefined resources |
| | |  | 0000507 | | AI Behavior | minor | resolved | 2012/12/03 | Villagers should be more intelligent to avoid being lured by human attacks |
| | |  | 0000506 | | AI Scripting | feature | resolved | 2012/11/27 | A new symbol is required for AIs to detect the grouped_by_team map layout |
| | |  | 0000505 | | Maps & RMS | feature | resolved | 2012/11/25 | Random map scripts must be able to request team player positioning |
| | |  | 0000504 | | Request | feature | resolved | 2012/11/21 | Alternate mini-map color and snow removal settings should not be embedded |
| | |  | 0000503 | | AI Scripting | minor | resolved | 2012/11/20 | The AI file loader should always check the AI folder for script overrides |
| | |  | 0000502 | | Core Bug | minor | resolved | 2012/11/16 | Building type count values for AIs are improperly counted after advancement |
| | |  | 0000501 | | Core Bug | crash | resolved | 2012/11/08 | An improper code offset in the order list cache fix may result in a crash |
| | |  | 0000500 | | Core Bug | minor | resolved | 2012/11/07 | Excessive explore orders may lag the game if targets are unreachable |
| | |  | 0000499 | | Request | minor | resolved | 2012/11/05 | The installer should prompt for elevation to apply color compatibility fixes |
| | |  | 0000498 | | Core Bug | crash | resolved | 2012/11/04 | The game may crash on Windows 8 without appcompat flags for 8-bit color rendering |
| | |  | 0000497 | | Request | feature | resolved | 2012/11/02 | Additional mini-map color options are required for improved visibility on LCD monitors |
| | |  | 0000496 | | Core Bug | crash | resolved | 2012/10/28 | The multi-queue (MBS) system may crash due to an invalid data offset |
| | |  | 0000495 | | Core Bug | major | resolved | 2012/10/26 | Excessive lag occurs when combining AI attack groups with up-gather-inside |
| | |  | 0000494 | | Request | feature | resolved | 2012/10/25 | A button should be added to randomize settings on the game setup screen |
| | |  | 0000493 | | Core Bug | minor | resolved | 2012/10/17 | Object selection data may be lost if the host transfers to a client during restore |
| | |  | 0000492 | | Core Bug | minor | resolved | 2012/10/16 | The up-change-name action fails to consider coop player slot spacing |
| | |  | 0000491 | | Core Bug | minor | resolved | 2012/10/14 | Mini-map color offsets were improperly shifted by recent optimizations |
| | |  | 0000490 | | Core Bug | minor | resolved | 2012/10/14 | AI transport ships fail to move before retrying when they are too far to unload |
| | |  | 0000489 | | Core Bug | minor | resolved | 2012/10/14 | The text for Team Random must consider the xml manifest langId offset for Random |
| | |  | 0000488 | | Core Bug | minor | resolved | 2012/10/13 | The attack ground command handler fails to consider target tile elevation |
| | |  | 0000487 | | Request | minor | resolved | 2012/10/12 | The mini-map color for P7 must be more distinct from the black unexplored area |
| | |  | 0000486 | | AI Behavior | minor | resolved | 2012/10/09 | Warships should finalize their targets based on the maximum range of the group |
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