|
Viewing Issues (1 - 50 / 576)
[ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ]
|
| | | P | ID | # | Category | Severity | Status | Updated | Summary |
|
| | |  | 0000681 | | Core Bug | minor | resolved | 2013/05/20 | Attack-ground commands may fail to restrict to valid map coordinates |
| | |  | 0000680 | | Request | feature | resolved | 2013/05/20 | Display a notification when a player disconnects after a multiplayer game ends |
| | |  | 0000679 | | Scenario Design | feature | resolved | 2013/05/20 | The trigger effect to patrol units must be able to process areas |
| | |  | 0000678 | | AI Scripting | minor | resolved | 2013/05/19 | A new fact is required to check whether an object exists at a specific point |
| | |  | 0000677 | | AI Scripting | minor | resolved | 2013/05/19 | AIs must be able to find wall segments and houses in the local objects list |
| | |  | 0000676 | | Core Bug | minor | resolved | 2013/05/19 | Hero units are improperly double-click selected together with similar looking units |
| | |  | 0000675 | | Core Bug | minor | resolved | 2013/05/18 | The multiple building queue toggle button fails to lock when set via CLI parameter |
| | |  | 0000674 | | AI Scripting | minor | resolved | 2013/05/18 | AIs must be able to directly execute garrison, delete, and attack-ground |
| | |  | 0000673 | | AI Behavior | minor | resolved | 2013/05/18 | Deer and livestock must always be targetable by the AI from the first pass |
| | |  | 0000672 | | Core Bug | major | resolved | 2013/05/17 | Building foundation clearing reads uninitialized memory resulting in an out-of-sync |
| | |  | 0000671 | | Core Bug | minor | resolved | 2013/05/17 | Resources may not be released after failing to load an incompatible saved game |
| | |  | 0000670 | | Core Bug | crash | resolved | 2013/05/13 | The game may crash if an AI uses direct targeting under certain conditions |
| | |  | 0000669 | | Core Bug | crash | resolved | 2013/05/01 | The garrison validation handler may redirect to an invalid memory address |
| | |  | 0000668 | | Core Bug | minor | resolved | 2013/04/25 | The find-remote command for AIs may corrupt the fpu stack during processing |
| | |  | 0000667 | | Core Bug | minor | resolved | 2013/04/22 | The filter-distance action may perform improperly under certain conditions |
| | |  | 0000666 | | Request | feature | resolved | 2013/04/22 | Enable DPI awareness for the update installer window and controls |
| | |  | 0000665 | | Request | minor | resolved | 2013/04/15 | Make a few code changes in order to improve multiplayer synchronization |
| | |  | 0000664 | | Core Bug | minor | resolved | 2013/04/12 | Recorded games may fail to start at the setup screen under certain circumstances |
| | |  | 0000663 | | Request | feature | resolved | 2013/04/09 | Allow browsing through folders on the Saved and Recorded Games screen |
| | |  | 0000662 | | Core Bug | crash | resolved | 2013/04/09 | Extended text strings entered into the in-game chat log may crash the game |
| | |  | 0000661 | | Scenario Design | minor | resolved | 2013/04/05 | Moving an object during free object placement creates a duplicate object |
| | |  | 0000660 | | AI Scripting | minor | resolved | 2013/04/05 | Provide defconsts for extended strategic number math operators |
| | |  | 0000659 | | AI Scripting | minor | resolved | 2013/03/28 | New actions are required to better manage the direct unit filtering system |
| | |  | 0000658 | | Core Bug | minor | resolved | 2013/03/26 | AI shepherds may idle indefinitely when attempting to target allied livestock |
| | |  | 0000657 | | Request | feature | resolved | 2013/03/25 | Allow players to select Migration and Crater Lake for single player games |
| | |  | 0000656 | | Scenario Design | crash | resolved | 2013/03/24 | The game may crash when map-copying large objects like mountains in the editor |
| | |  | 0000655 | | Request | feature | resolved | 2013/03/23 | Allow for passing a command line parameter to the installer to preselect features |
| | |  | 0000654 | | Core Bug | minor | resolved | 2013/03/23 | AI villagers fail to change dropsites after selecting one that is unreachable |
| | |  | 0000653 | | Core Bug | crash | resolved | 2013/03/21 | The game may crash if object placement occurs over the map boundary |
| | |  | 0000652 | | Scenario Design | minor | resolved | 2013/03/21 | Enable free object placement in the scenario editor if Ctrl+S is pressed twice |
| | |  | 0000651 | | Request | feature | resolved | 2013/03/21 | The Random civ id should be shifted from 30 to 45 to allow more room for new civs |
| | |  | 0000650 | | Core Bug | minor | resolved | 2013/03/21 | The Team Random option fails to randomize civ distribution within teams |
| | |  | 0000649 | | Core Bug | minor | resolved | 2013/03/20 | AI monks are unable to attack by default with the defensive targeting system |
| | |  | 0000648 | | Request | feature | resolved | 2013/03/19 | The installer should setup the firewall if the port forwarding feature is enabled |
| | |  | 0000647 | | AI Scripting | minor | resolved | 2013/03/19 | New facts and actions are required for AIs to check the terrain on the map |
| | |  | 0000646 | | Core Bug | minor | resolved | 2013/03/19 | The alternate interface fails to refresh the advanced button set when toggled |
| | |  | 0000645 | | Request | feature | resolved | 2013/03/18 | Allow for the selection of a maximum advancement age on the game setup screen |
| | |  | 0000644 | | Request | feature | resolved | 2013/03/18 | Add a button to the playlist manager for when drag-drop is blocked by UIPI |
| | |  | 0000643 | | Request | minor | resolved | 2013/03/16 | Save the persistent multiple building queue setting when changed from single player mode |
| | |  | 0000642 | | Core Bug | minor | resolved | 2013/03/16 | The Zone section of the main menu screen has misaligned interface controls |
| | |  | 0000641 | | Core Bug | minor | resolved | 2013/03/15 | The clip buffer for the alternate interface may not be released during shutdown |
| | |  | 0000640 | | Core Bug | minor | resolved | 2013/03/13 | Market display text may fail to redraw with the alternate interface style |
| | |  | 0000639 | | AI Scripting | minor | resolved | 2013/03/12 | A new command is required for AIs to find visible flares from any player |
| | |  | 0000638 | | Request | feature | resolved | 2013/03/11 | The number of items per unit row should be capped at 15 for usability |
| | |  | 0000637 | | Request | feature | resolved | 2013/03/11 | Provide an alternate interface style in order to span the bottom center area |
| | |  | 0000636 | | Request | feature | resolved | 2013/03/09 | The installer should better handle file and folder paths for varied installations |
| | |  | 0000635 | | Request | feature | resolved | 2013/03/07 | Enable single-player mode to operate at 60fps instead of 20fps by default |
| | |  | 0000634 | | AI Scripting | minor | resolved | 2013/03/07 | The direct unit targeting commands should allow guard, follow, and stop actions |
| | |  | 0000633 | | AI Scripting | minor | resolved | 2013/03/06 | The find-remote command should not restrict gaia checks by sighted time |
| | |  | 0000632 | | Core Bug | crash | resolved | 2013/03/06 | The find-remote command for AIs may crash the game under certain conditions |
|
[ First Prev 1 2 3 4 5 6 7 8 9 10 11 ... Next Last ]
|