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Viewing Issues (101 - 150 / 570)
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| | | P | ID | # | Category | Severity | Status | Updated | Summary |
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| | |  | 0000578 | | Core Bug | minor | resolved | 2013/01/27 | The AI forward builder transport system relies upon broken order list behavior |
| | |  | 0000577 | | Core Bug | minor | resolved | 2013/01/27 | Scenario editor fog is broken when moving units after generating a new or blank map |
| | |  | 0000576 | | Core Bug | minor | resolved | 2013/01/26 | Palisade gates should be validated based on the stack unit id like standard gates |
| | |  | 0000575 | | AI Scripting | minor | resolved | 2013/01/23 | The original sn-enable-patrol-attack capabilities should be restored for AIs |
| | |  | 0000574 | | Core Bug | crash | resolved | 2013/01/22 | The game may crash if player colors are changed after a scenario is selected |
| | |  | 0000573 | | Core Bug | minor | resolved | 2013/01/22 | Players without 1000 pop cannot see extended caps if the host has set one |
| | |  | 0000572 | | Core Bug | minor | resolved | 2013/01/21 | The ungarrison command for AIs improperly ejects relics from monasteries |
| | |  | 0000571 | | Core Bug | minor | resolved | 2013/01/18 | The multiple building queue feature operates inconsistently in multiplayer games |
| | |  | 0000570 | | Core Bug | minor | resolved | 2013/01/17 | AI trade carts may idle indefinitely if they are forced to avoid a foundation |
| | |  | 0000569 | | Core Bug | minor | resolved | 2013/01/17 | Unused network logging data is unnecessarily prepared and formatted |
| | |  | 0000568 | | Core Bug | minor | resolved | 2013/01/16 | Converted units that have special line-of-sight may break the fog of war |
| | |  | 0000567 | | Request | feature | resolved | 2013/01/16 | Rewrite the network system to increase resilience to packet loss and reordering |
| | |  | 0000566 | | Request | feature | resolved | 2013/01/16 | Add a restricted feature to disable the F7 and F8 windowed mode commands |
| | |  | 0000565 | | Core Bug | minor | resolved | 2013/01/13 | Palisade gates may be created with an invalid id by the rms generator |
| | |  | 0000564 | | Core Bug | minor | resolved | 2013/01/12 | Selected unit icons may leave a black line behind due to an improper clip region |
| | |  | 0000563 | | Core Bug | minor | resolved | 2013/01/11 | Interface rendering may be corrupted for certain lower resolutions |
| | |  | 0000562 | | Core Bug | minor | resolved | 2013/01/11 | The in-game tech tree may fail to redraw properly on higher resolutions |
| | |  | 0000561 | | Request | feature | resolved | 2013/01/11 | Arbitrary, unbounded video resolutions over 1920 width should be supported |
| | |  | 0000560 | | Core Bug | minor | resolved | 2013/01/10 | Volume levels may be improperly muted upon returning from a task switch |
| | |  | 0000559 | | Core Bug | crash | resolved | 2013/01/09 | The game will fail on startup if the local registry resolution data is missing |
| | |  | 0000558 | | Core Bug | crash | resolved | 2013/01/09 | The multiple building queue command may crash the game with an invalid selection |
| | |  | 0000557 | | Core Bug | minor | resolved | 2013/01/08 | AI monks with redemption fail indefinitely attempting to convert foundations |
| | |  | 0000556 | | Core Bug | minor | resolved | 2013/01/07 | Retasked AI gatherers may fail to transition their unit type before repairing |
| | |  | 0000555 | | Request | feature | resolved | 2013/01/06 | The player settings file should be saved separately for each expansion |
| | |  | 0000554 | | AI Scripting | minor | resolved | 2013/01/06 | A new sn is required for AIs to configure the local unit targeting system |
| | |  | 0000553 | | Scenario Design | crash | resolved | 2013/01/05 | The game may crash if a multi-part building is partially deleted by a trigger |
| | |  | 0000552 | | Core Bug | minor | resolved | 2013/01/05 | The relic victory state is not reset by the recorded game loading code |
| | |  | 0000551 | | Core Bug | minor | resolved | 2013/01/03 | Names are swapped if the host is changed during multiplayer restore |
| | |  | 0000550 | | Request | feature | resolved | 2013/01/03 | Add new cli parameters for age2_x1.exe to force recording in mp games and more |
| | |  | 0000549 | | Core Bug | minor | resolved | 2013/01/03 | Changing screen resolution in v1.1 improperly alters the original v1.0c resolution |
| | |  | 0000548 | | Request | feature | resolved | 2013/01/02 | Display a notification during multiplayer startup for All Techs mode |
| | |  | 0000547 | | Core Bug | minor | resolved | 2013/01/02 | Centering the view with idle hotkeys fails to consider the terrain elevation offset |
| | |  | 0000546 | | Core Bug | minor | resolved | 2013/01/02 | The game may auto-exit to achievements instead of waiting after a multiplayer game |
| | |  | 0000545 | | Request | feature | resolved | 2013/01/01 | Volume controls should be linked with the system unless optionally delinked |
| | |  | 0000544 | | Core Bug | minor | resolved | 2012/12/30 | Resource overflows may be handled improperly between target and gatherer |
| | |  | 0000543 | | Core Bug | minor | resolved | 2012/12/30 | Centering the view on an object fails to consider the terrain elevation offset |
| | |  | 0000542 | | Core Bug | minor | resolved | 2012/12/30 | House, wall, and stable states are improperly hard-coded in the tech tree |
| | |  | 0000541 | | Core Bug | minor | resolved | 2012/12/29 | The game may fail due to unnecessary local machine registry checks |
| | |  | 0000540 | | Core Bug | minor | resolved | 2012/12/29 | The palisade gate is not shown on the tech tree when enabled by an expansion |
| | |  | 0000539 | | Core Bug | crash | resolved | 2012/12/28 | The game may crash on startup due to an unreliable file check system |
| | |  | 0000538 | | Core Bug | major | resolved | 2012/12/27 | AI villagers fail to retreat when attacked by unreachable enemy units |
| | |  | 0000537 | | Core Bug | minor | resolved | 2012/12/24 | Garrisoned AI town centers are unable to attack enemy ships in range |
| | |  | 0000536 | | Core Bug | minor | resolved | 2012/12/23 | Connection settings may be different for lobby launched mp games |
| | |  | 0000535 | | Request | feature | resolved | 2012/12/22 | The multiple building queue setting should not be embedded in the executable |
| | |  | 0000534 | | Core Bug | minor | resolved | 2012/12/21 | Recs with MBS queuing go out-of-sync for viewers without the feature installed |
| | |  | 0000533 | | AI Scripting | minor | resolved | 2012/12/20 | The up-get-fact command must be able to read the global gaia unit type counters |
| | |  | 0000532 | | AI Scripting | minor | resolved | 2012/12/20 | New mirror and flank scouting actions are required for up-send-scout |
| | |  | 0000531 | | Core Bug | major | resolved | 2012/12/18 | Players who stay connected after resigning may cause severe multiplayer lag |
| | |  | 0000530 | | AI Behavior | minor | resolved | 2012/12/18 | Retreat commands should not affect units that are already near the target |
| | |  | 0000529 | | AI Behavior | minor | resolved | 2012/12/17 | Gatherers who aren't hunting should be eligible to be tasked as explorers |
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