xOmicron

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Viewing Issues (101 - 150 / 570) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]
    PID # CategorySeverityStatusUpdatedSummary
  0000578 Core Bugminorresolved2013/01/27The AI forward builder transport system relies upon broken order list behavior
  0000577 Core Bugminorresolved2013/01/27Scenario editor fog is broken when moving units after generating a new or blank map
  0000576 Core Bugminorresolved2013/01/26Palisade gates should be validated based on the stack unit id like standard gates
  0000575 AI Scriptingminorresolved2013/01/23The original sn-enable-patrol-attack capabilities should be restored for AIs
  0000574 Core Bugcrashresolved2013/01/22The game may crash if player colors are changed after a scenario is selected
  0000573 Core Bugminorresolved2013/01/22Players without 1000 pop cannot see extended caps if the host has set one
  0000572 Core Bugminorresolved2013/01/21The ungarrison command for AIs improperly ejects relics from monasteries
  0000571 Core Bugminorresolved2013/01/18The multiple building queue feature operates inconsistently in multiplayer games
  0000570 Core Bugminorresolved2013/01/17AI trade carts may idle indefinitely if they are forced to avoid a foundation
  0000569 Core Bugminorresolved2013/01/17Unused network logging data is unnecessarily prepared and formatted
  0000568 Core Bugminorresolved2013/01/16Converted units that have special line-of-sight may break the fog of war
  0000567 Requestfeatureresolved2013/01/16Rewrite the network system to increase resilience to packet loss and reordering
  0000566 Requestfeatureresolved2013/01/16Add a restricted feature to disable the F7 and F8 windowed mode commands
  0000565 Core Bugminorresolved2013/01/13Palisade gates may be created with an invalid id by the rms generator
  0000564 Core Bugminorresolved2013/01/12Selected unit icons may leave a black line behind due to an improper clip region
  0000563 Core Bugminorresolved2013/01/11Interface rendering may be corrupted for certain lower resolutions
  0000562 Core Bugminorresolved2013/01/11The in-game tech tree may fail to redraw properly on higher resolutions
  0000561 Requestfeatureresolved2013/01/11Arbitrary, unbounded video resolutions over 1920 width should be supported
  0000560 Core Bugminorresolved2013/01/10Volume levels may be improperly muted upon returning from a task switch
  0000559 Core Bugcrashresolved2013/01/09The game will fail on startup if the local registry resolution data is missing
  0000558 Core Bugcrashresolved2013/01/09The multiple building queue command may crash the game with an invalid selection
  0000557 Core Bugminorresolved2013/01/08AI monks with redemption fail indefinitely attempting to convert foundations
  0000556 Core Bugminorresolved2013/01/07Retasked AI gatherers may fail to transition their unit type before repairing
  0000555 Requestfeatureresolved2013/01/06The player settings file should be saved separately for each expansion
  0000554 AI Scriptingminorresolved2013/01/06A new sn is required for AIs to configure the local unit targeting system
  0000553 Scenario Designcrashresolved2013/01/05The game may crash if a multi-part building is partially deleted by a trigger
  0000552 Core Bugminorresolved2013/01/05The relic victory state is not reset by the recorded game loading code
  0000551 Core Bugminorresolved2013/01/03Names are swapped if the host is changed during multiplayer restore
  0000550 Requestfeatureresolved2013/01/03Add new cli parameters for age2_x1.exe to force recording in mp games and more
  0000549 Core Bugminorresolved2013/01/03Changing screen resolution in v1.1 improperly alters the original v1.0c resolution
  0000548 Requestfeatureresolved2013/01/02Display a notification during multiplayer startup for All Techs mode
  0000547 Core Bugminorresolved2013/01/02Centering the view with idle hotkeys fails to consider the terrain elevation offset
  0000546 Core Bugminorresolved2013/01/02The game may auto-exit to achievements instead of waiting after a multiplayer game
  0000545 Requestfeatureresolved2013/01/01Volume controls should be linked with the system unless optionally delinked
  0000544 Core Bugminorresolved2012/12/30Resource overflows may be handled improperly between target and gatherer
  0000543 Core Bugminorresolved2012/12/30Centering the view on an object fails to consider the terrain elevation offset
  0000542 Core Bugminorresolved2012/12/30House, wall, and stable states are improperly hard-coded in the tech tree
  0000541 Core Bugminorresolved2012/12/29The game may fail due to unnecessary local machine registry checks
  0000540 Core Bugminorresolved2012/12/29The palisade gate is not shown on the tech tree when enabled by an expansion
  0000539 Core Bugcrashresolved2012/12/28The game may crash on startup due to an unreliable file check system
  0000538 Core Bugmajorresolved2012/12/27AI villagers fail to retreat when attacked by unreachable enemy units
  0000537 Core Bugminorresolved2012/12/24Garrisoned AI town centers are unable to attack enemy ships in range
  0000536 Core Bugminorresolved2012/12/23Connection settings may be different for lobby launched mp games
  0000535 Requestfeatureresolved2012/12/22The multiple building queue setting should not be embedded in the executable
  0000534 Core Bugminorresolved2012/12/21Recs with MBS queuing go out-of-sync for viewers without the feature installed
  0000533 AI Scriptingminorresolved2012/12/20The up-get-fact command must be able to read the global gaia unit type counters
  0000532 AI Scriptingminorresolved2012/12/20New mirror and flank scouting actions are required for up-send-scout
  0000531 Core Bugmajorresolved2012/12/18Players who stay connected after resigning may cause severe multiplayer lag
  0000530 AI Behaviorminorresolved2012/12/18Retreat commands should not affect units that are already near the target
  0000529 AI Behaviorminorresolved2012/12/17Gatherers who aren't hunting should be eligible to be tasked as explorers
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