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Viewing Issues (1 - 50 / 579) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]
    PID # CategorySeverityStatusUpdatedSummary
  0000684 Scenario Designfeatureresolved2013/05/23Provide a checkbox to invert the result of any trigger condition
  0000683 Scenario Designfeatureresolved2013/05/23The Own Fewer Objects trigger condition must be able to process areas
  0000682 Requestfeatureresolved2013/05/21Add a Relics victory condition for instant victory upon capturing all relics
  0000681 Core Bugminorresolved2013/05/20Attack-ground commands may fail to restrict to valid map coordinates
  0000680 Requestfeatureresolved2013/05/20Display a notification when a player disconnects after a multiplayer game ends
  0000679 Scenario Designfeatureresolved2013/05/20The trigger effect to patrol units must be able to process areas
  0000678 AI Scriptingminorresolved2013/05/19A new fact is required to check whether an object exists at a specific point
  0000677 AI Scriptingminorresolved2013/05/19AIs must be able to find wall segments and houses in the local objects list
  0000676 Core Bugminorresolved2013/05/19Hero units are improperly double-click selected together with similar looking units
  0000675 Core Bugminorresolved2013/05/18The multiple building queue toggle button fails to lock when set via CLI parameter
  0000674 AI Scriptingminorresolved2013/05/18AIs must be able to directly execute garrison, delete, and attack-ground
  0000673 AI Behaviorminorresolved2013/05/18Deer and livestock must always be targetable by the AI from the first pass
  0000672 Core Bugmajorresolved2013/05/17Building foundation clearing reads uninitialized memory resulting in an out-of-sync
  0000671 Core Bugminorresolved2013/05/17Resources may not be released after failing to load an incompatible saved game
  0000670 Core Bugcrashresolved2013/05/13The game may crash if an AI uses direct targeting under certain conditions
  0000669 Core Bugcrashresolved2013/05/01The garrison validation handler may redirect to an invalid memory address
  0000668 Core Bugminorresolved2013/04/25The find-remote command for AIs may corrupt the fpu stack during processing
  0000667 Core Bugminorresolved2013/04/22The filter-distance action may perform improperly under certain conditions
  0000666 Requestfeatureresolved2013/04/22Enable DPI awareness for the update installer window and controls
  0000665 Requestminorresolved2013/04/15Make a few code changes in order to improve multiplayer synchronization
  0000664 Core Bugminorresolved2013/04/12Recorded games may fail to start at the setup screen under certain circumstances
  0000663 Requestfeatureresolved2013/04/09Allow browsing through folders on the Saved and Recorded Games screen
  0000662 Core Bugcrashresolved2013/04/09Extended text strings entered into the in-game chat log may crash the game
  0000661 Scenario Designminorresolved2013/04/05Moving an object during free object placement creates a duplicate object
  0000660 AI Scriptingminorresolved2013/04/05Provide defconsts for extended strategic number math operators
  0000659 AI Scriptingminorresolved2013/03/28New actions are required to better manage the direct unit filtering system
  0000658 Core Bugminorresolved2013/03/26AI shepherds may idle indefinitely when attempting to target allied livestock
  0000657 Requestfeatureresolved2013/03/25Allow players to select Migration and Crater Lake for single player games
  0000656 Scenario Designcrashresolved2013/03/24The game may crash when map-copying large objects like mountains in the editor
  0000655 Requestfeatureresolved2013/03/23Allow for passing a command line parameter to the installer to preselect features
  0000654 Core Bugminorresolved2013/03/23AI villagers fail to change dropsites after selecting one that is unreachable
  0000653 Core Bugcrashresolved2013/03/21The game may crash if object placement occurs over the map boundary
  0000652 Scenario Designminorresolved2013/03/21Enable free object placement in the scenario editor if Ctrl+S is pressed twice
  0000651 Requestfeatureresolved2013/03/21The Random civ id should be shifted from 30 to 45 to allow more room for new civs
  0000650 Core Bugminorresolved2013/03/21The Team Random option fails to randomize civ distribution within teams
  0000649 Core Bugminorresolved2013/03/20AI monks are unable to attack by default with the defensive targeting system
  0000648 Requestfeatureresolved2013/03/19The installer should setup the firewall if the port forwarding feature is enabled
  0000647 AI Scriptingminorresolved2013/03/19New facts and actions are required for AIs to check the terrain on the map
  0000646 Core Bugminorresolved2013/03/19The alternate interface fails to refresh the advanced button set when toggled
  0000645 Requestfeatureresolved2013/03/18Allow for the selection of a maximum advancement age on the game setup screen
  0000644 Requestfeatureresolved2013/03/18Add a button to the playlist manager for when drag-drop is blocked by UIPI
  0000643 Requestminorresolved2013/03/16Save the persistent multiple building queue setting when changed from single player mode
  0000642 Core Bugminorresolved2013/03/16The Zone section of the main menu screen has misaligned interface controls
  0000641 Core Bugminorresolved2013/03/15The clip buffer for the alternate interface may not be released during shutdown
  0000640 Core Bugminorresolved2013/03/13Market display text may fail to redraw with the alternate interface style
  0000639 AI Scriptingminorresolved2013/03/12A new command is required for AIs to find visible flares from any player
  0000638 Requestfeatureresolved2013/03/11The number of items per unit row should be capped at 15 for usability
  0000637 Requestfeatureresolved2013/03/11Provide an alternate interface style in order to span the bottom center area
  0000636 Requestfeatureresolved2013/03/09The installer should better handle file and folder paths for varied installations
  0000635 Requestfeatureresolved2013/03/07Enable single-player mode to operate at 60fps instead of 20fps by default
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