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Viewing Issues (301 - 350 / 579)
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| | | P | ID | # | Category | Severity | Status | Updated | Summary |
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| | |  | 0000392 | | Core Bug | minor | resolved | 2012/06/28 | Obstructed builders may idle indefinitely for AIs under certain conditions |
| | |  | 0000391 | | AI Scripting | minor | resolved | 2012/06/24 | A new action is required for AIs to gather units inside buildings while training |
| | |  | 0000390 | | AI Behavior | minor | resolved | 2012/06/23 | Villagers under attack should be able to garrison even outside maximum-town-size |
| | |  | 0000389 | | Core Bug | minor | resolved | 2012/06/23 | AIs should not retask villagers who are in the midst of a garrison action |
| | |  | 0000385 | | Core Bug | minor | resolved | 2012/06/22 | Player data is overwritten during file transfer when restoring an out-of-sync game |
| | |  | 0000388 | | Scenario Design | minor | resolved | 2012/06/22 | The scenario editor improperly rejects a value of -1 for certain trigger effects |
| | |  | 0000387 | | AI Behavior | minor | resolved | 2012/06/21 | AIs should bring their sheep and turkeys under the town center before gathering |
| | |  | 0000386 | | Scenario Design | minor | resolved | 2012/06/20 | Negative attack deltas are not shown on the selected object information display |
| | |  | 0000383 | | Scenario Design | feature | resolved | 2012/06/18 | The trigger effect to change object names must be able to process areas |
| | |  | 0000382 | | Scenario Design | feature | resolved | 2012/06/18 | Certain scenario editor controls must be able to accept negative numbers |
| | |  | 0000381 | | AI Scripting | feature | resolved | 2012/06/14 | A new fact is required for AIs to determine how much food remains on a boar |
| | |  | 0000380 | | AI Scripting | minor | resolved | 2012/06/14 | A new action is required for AIs to use cheat codes when they are enabled |
| | |  | 0000379 | | AI Scripting | feature | resolved | 2012/06/13 | A new sn is required for AIs to disable the special targeting priority for fortifications |
| | |  | 0000378 | | AI Behavior | minor | resolved | 2012/06/12 | Boar lurers for AIs should aim for two arrows and hold their position before retreating |
| | |  | 0000376 | | Core Bug | minor | resolved | 2012/06/10 | Market counts are improperly checked under certain conditions |
| | |  | 0000375 | | Core Bug | minor | resolved | 2012/06/10 | The resign command may fail under certain circumstances in multiplayer games |
| | |  | 0000374 | | Core Bug | crash | resolved | 2012/06/09 | The up-reset-scouts command for AIs fails to synchronize in multiplayer games |
| | |  | 0000372 | | AI Behavior | minor | resolved | 2012/06/04 | AIs must be able to discover markets and docks from allied human players for trade |
| | |  | 0000371 | | AI Scripting | feature | resolved | 2012/06/04 | A new symbol is required for AIs to determine whether or not a human is in the game |
| | |  | 0000370 | | AI Scripting | feature | resolved | 2012/06/04 | A new action is required for AIs to disband specific types of internal unit groups |
| | |  | 0000369 | | AI Scripting | feature | resolved | 2012/06/04 | A new fact is required for AIs to detect whether or not a timer is in the running state |
| | |  | 0000368 | | Core Bug | major | resolved | 2012/06/04 | Player activity states may become inconsistent after restoring a saved game |
| | |  | 0000367 | | AI Scripting | minor | resolved | 2012/06/03 | A new action is required for AIs to halt and disband soldier explore groups |
| | |  | 0000366 | | Core Bug | minor | resolved | 2012/06/02 | Defensive targeting for monastery units loops indefinitely while conversion fails |
| | |  | 0000365 | | Core Bug | minor | resolved | 2012/06/02 | Monastery units block standard defensive unit targeting for AIs when conversion fails |
| | |  | 0000364 | | AI Behavior | minor | resolved | 2012/06/01 | Walls and gates should always have lower priority than other targetable buildings |
| | |  | 0000363 | | Core Bug | minor | resolved | 2012/05/24 | The settings conversion code fails to adapt the population cap data from 1.0c |
| | |  | 0000023 | | Economy | minor | resolved | 2012/05/24 | Town centers are not always placed optimally for resource gathering |
| | |  | 0000055 | | AI Scripting | minor | resolved | 2012/05/23 | A new sn is required for market defense |
| | |  | 0000032 | | Military | major | resolved | 2012/05/23 | AIs have very little control over tower placement |
| | |  | 0000362 | | Core Bug | minor | resolved | 2012/05/22 | The defensive targeting system for AIs fails to prioritize buildings over walls |
| | |  | 0000361 | | AI Scripting | minor | resolved | 2012/05/22 | The sn-total-number-explorers value should not be used to halt AI explorers |
| | |  | 0000360 | | AI Scripting | minor | resolved | 2012/05/21 | A new fact is required for AIs to determine how many units are actively defending |
| | |  | 0000359 | | Core Bug | minor | resolved | 2012/05/18 | Timing data must be reset for AIs during guard and reset commands |
| | |  | 0000358 | | Core Bug | major | resolved | 2012/05/18 | The defensive targeting system fails to transition when a target is unreachable |
| | |  | 0000357 | | Core Bug | minor | resolved | 2012/05/17 | Port forwarding for upnp-compatible routers fails to operate on Windows 2000 |
| | |  | 0000356 | | Core Bug | minor | resolved | 2012/05/15 | The music volume adjustment controls fail to operate for CD audio |
| | |  | 0000355 | | Core Bug | minor | resolved | 2012/05/15 | Excessive command messages in a multiplayer game may cause a list overflow |
| | |  | 0000354 | | Core Bug | minor | resolved | 2012/05/12 | The unit garrison controller for AIs improperly handles town center attack events |
| | |  | 0000353 | | AI Scripting | minor | resolved | 2012/05/11 | New symbols are required for AIs to determine the civilizations of other players |
| | |  | 0000067 | | AI Scripting | minor | resolved | 2012/05/10 | AIs cannot easily determine the number of players in a game |
| | |  | 0000352 | | Core Bug | minor | resolved | 2012/05/09 | Game settings must be stored separately for 1.1 in order to preserve 1.0c |
| | |  | 0000351 | | Core Bug | minor | resolved | 2012/05/09 | Palisade wall flags fail to animate in custom scenario games |
| | |  | 0000350 | | Core Bug | minor | resolved | 2012/05/09 | Wall lines created by the random map generator have an excessive number of gates |
| | |  | 0000349 | | Request | feature | resolved | 2012/05/08 | The multiple building selection (MBS) queue system must be an optional feature |
| | |  | 0000348 | | AI Scripting | minor | resolved | 2012/05/08 | A new command is required for AIs to perform calculations with cost sets |
| | |  | 0000347 | | AI Scripting | minor | resolved | 2012/05/08 | A new math operator is required for AIs to negate values |
| | |  | 0000346 | | AI Scripting | minor | resolved | 2012/05/07 | New commands are required for AIs to calculate cost data for objects and techs |
| | |  | 0000345 | | Core Bug | block | resolved | 2012/05/07 | Merging subformations may cause an infinite loop when the maximum is reached |
| | |  | 0000344 | | AI Scripting | minor | resolved | 2012/05/06 | A new fact is required for AIs to compare constants with other data |
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