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Viewing Issues (51 - 100 / 570) [ First Prev 1 2 3 4 5 6 7 8 9 10 11 ...  Next Last ]
    PID # CategorySeverityStatusUpdatedSummary
  0000625 Core Bugminorresolved2013/03/04Selected trade buildings must show an estimated gold return despite pathing
  0000030 Militarymajorresolved2013/03/04AIs cannot attack via the patrol command
  0000624 Core Bugminorresolved2013/03/04AI fishing ships fail to path to deep sea fish through shallows except great marlin
  0000623 AI Scriptingminorresolved2013/03/03A new fact is required for AIs to check the number of idle units
  0000622 AI Scriptingminorresolved2013/03/03The object-data speed should be shifted into a more useful range of values
  0000621 AI Scriptingminorresolved2013/03/02The up-object-data fact for AIs may fail to perform a valid comparison
  0000620 AI Scriptingminorresolved2013/03/02New facts and actions are required to manipulate selected objects
  0000619 Core Bugcrashresolved2013/03/01The find-local and find-remote commands may crash if the list reaches the end
  0000618 AI Scriptingminorresolved2013/03/01The target-objects command should separate the selection into smaller groups
  0000048 AI Scriptingmajorresolved2013/02/28New actions are required for directing units
  0000617 AI Scriptingminorresolved2013/02/27Set UP-SCENARIO-GAME instead of SCENARIO-MAP to maintain compatibility
  0000616 AI Scriptingminorresolved2013/02/27The SCENARIO-MAP symbol should always be defined for scenario games
  0000615 Core Bugminorresolved2013/02/21The compatibility build for Win2K and earlier may crash under certain conditions
  0000614 Requestminorresolved2013/02/20The installer should not fail to display during rapid window transitions
  0000613 Core Bugminorresolved2013/02/20The up-send-flare command for AIs sends to all players instead of only allies
  0000612 Requestminorresolved2013/02/20Add a restricted feature to allow team bonuses to be processed before map generation
  0000611 Core Bugminorresolved2013/02/20Computer player names may be blank after playing several games without closing
  0000610 Requestfeatureresolved2013/02/19The website link for all expansions should always be read from language id 9542
  0000609 Core Bugminorresolved2013/02/18The place-control and place-point AI systems may expand their zones too rapidly
  0000608 Requestfeatureresolved2013/02/18Enable the dual network resend system to further mitigate lag and hangs
  0000607 Core Bugminorresolved2013/02/17Bombard tower availability may be incorrectly displayed on the tech tree
  0000606 AI Scriptingminorresolved2013/02/14New facts and actions are required for AIs to perform point manipulation
  0000605 Core Bugcrashresolved2013/02/13Selecting the Custom maps list on the game setup screen may crash the game
  0000604 Core Bugminorresolved2013/02/12The IMediaEventEx interface is never released during application shutdown
  0000603 Core Bugminorresolved2013/02/12The network resend system offset may prevent rapid request handling
  0000602 Core Bugminorresolved2013/02/11The new network resend system should process packets in larger batches
  0000601 Requestfeatureresolved2013/02/11A restricted feature should be added to set the default MBQ state
  0000600 Requestfeatureresolved2013/02/11Add an SQ/MQ button to allow players to change their multiple building queue state
  0000599 Core Bugminorresolved2013/02/11Extended terrain id 42 is out of bounds and should be disabled
  0000598 Requestfeatureresolved2013/02/11Read language ids 10679 and 10680 for extended terrain ids 41 and 42
  0000597 Core Bugminorresolved2013/02/10Changing certain settings in single player mode may unset the player 1 AI
  0000596 Core Bugminorresolved2013/02/10The multiplayer AI status may be shown improperly under some conditions
  0000595 Core Bugminorresolved2013/02/09The new network system may delay too long before handling a resend request
  0000594 Core Bugminorresolved2013/02/09Pre-game packets are improperly excluded from the packet resend system
  0000593 Requestminorresolved2013/02/08Update the save and rec version from 9.4 to 9.5 to block broken file loading
  0000592 Core Bugminorresolved2013/02/07Garrison action event timers for AIs may not always be synchronized
  0000591 AI Behaviorminorresolved2013/02/07AI boar lurers should still attempt to garrison when weak and not firing
  0000590 Core Bugminorresolved2013/02/07AI boar lurers may be retasked as support hunters under certain conditions
  0000589 AI Scriptingminorresolved2013/02/07AIs must be able to target building placement using specific map coordinates
  0000588 Core Bugminorresolved2013/02/06AI boar lurers may not retreat to the town center under certain conditions
  0000587 Core Bugcrashresolved2013/02/05A synchronization failure may cause a crash during an AI garrison event
  0000586 Core Bugcrashresolved2013/02/04The AI group garrison control system may read into uninitialized memory
  0000031 Militarymajorresolved2013/02/04AIs cannot properly defend wonders, monasteries, and monuments
  0000585 AI Scriptingminorresolved2013/02/03New actions are required for AIs to read allied flare positions and send flares
  0000584 Requestfeatureresolved2013/02/02Adjust various interface inconsistencies, font sizes, and localization issues
  0000583 Core Bugminorresolved2013/02/01The screen size and scroll speed option headers are inconsistently positioned
  0000582 Core Bugminorresolved2013/01/30AI units on patrol should not ignore unpacked trebuchets as buildings
  0000581 Core Bugminorresolved2013/01/29AI units may freeze due to excessive retargeting against buildings during patrol
  0000580 Scenario Designminorresolved2013/01/29The random map generator seed width should be changed from 5 to 11 instead of 6
  0000579 Core Bugcrashresolved2013/01/29Strategic commander detection should be opt-in with USESC to avoid alienware crashes
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