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Viewing Issues (51 - 100 / 570)
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| | | P | ID | # | Category | Severity | Status | Updated | Summary |
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| | |  | 0000625 | | Core Bug | minor | resolved | 2013/03/04 | Selected trade buildings must show an estimated gold return despite pathing |
| | |  | 0000030 | | Military | major | resolved | 2013/03/04 | AIs cannot attack via the patrol command |
| | |  | 0000624 | | Core Bug | minor | resolved | 2013/03/04 | AI fishing ships fail to path to deep sea fish through shallows except great marlin |
| | |  | 0000623 | | AI Scripting | minor | resolved | 2013/03/03 | A new fact is required for AIs to check the number of idle units |
| | |  | 0000622 | | AI Scripting | minor | resolved | 2013/03/03 | The object-data speed should be shifted into a more useful range of values |
| | |  | 0000621 | | AI Scripting | minor | resolved | 2013/03/02 | The up-object-data fact for AIs may fail to perform a valid comparison |
| | |  | 0000620 | | AI Scripting | minor | resolved | 2013/03/02 | New facts and actions are required to manipulate selected objects |
| | |  | 0000619 | | Core Bug | crash | resolved | 2013/03/01 | The find-local and find-remote commands may crash if the list reaches the end |
| | |  | 0000618 | | AI Scripting | minor | resolved | 2013/03/01 | The target-objects command should separate the selection into smaller groups |
| | |  | 0000048 | | AI Scripting | major | resolved | 2013/02/28 | New actions are required for directing units |
| | |  | 0000617 | | AI Scripting | minor | resolved | 2013/02/27 | Set UP-SCENARIO-GAME instead of SCENARIO-MAP to maintain compatibility |
| | |  | 0000616 | | AI Scripting | minor | resolved | 2013/02/27 | The SCENARIO-MAP symbol should always be defined for scenario games |
| | |  | 0000615 | | Core Bug | minor | resolved | 2013/02/21 | The compatibility build for Win2K and earlier may crash under certain conditions |
| | |  | 0000614 | | Request | minor | resolved | 2013/02/20 | The installer should not fail to display during rapid window transitions |
| | |  | 0000613 | | Core Bug | minor | resolved | 2013/02/20 | The up-send-flare command for AIs sends to all players instead of only allies |
| | |  | 0000612 | | Request | minor | resolved | 2013/02/20 | Add a restricted feature to allow team bonuses to be processed before map generation |
| | |  | 0000611 | | Core Bug | minor | resolved | 2013/02/20 | Computer player names may be blank after playing several games without closing |
| | |  | 0000610 | | Request | feature | resolved | 2013/02/19 | The website link for all expansions should always be read from language id 9542 |
| | |  | 0000609 | | Core Bug | minor | resolved | 2013/02/18 | The place-control and place-point AI systems may expand their zones too rapidly |
| | |  | 0000608 | | Request | feature | resolved | 2013/02/18 | Enable the dual network resend system to further mitigate lag and hangs |
| | |  | 0000607 | | Core Bug | minor | resolved | 2013/02/17 | Bombard tower availability may be incorrectly displayed on the tech tree |
| | |  | 0000606 | | AI Scripting | minor | resolved | 2013/02/14 | New facts and actions are required for AIs to perform point manipulation |
| | |  | 0000605 | | Core Bug | crash | resolved | 2013/02/13 | Selecting the Custom maps list on the game setup screen may crash the game |
| | |  | 0000604 | | Core Bug | minor | resolved | 2013/02/12 | The IMediaEventEx interface is never released during application shutdown |
| | |  | 0000603 | | Core Bug | minor | resolved | 2013/02/12 | The network resend system offset may prevent rapid request handling |
| | |  | 0000602 | | Core Bug | minor | resolved | 2013/02/11 | The new network resend system should process packets in larger batches |
| | |  | 0000601 | | Request | feature | resolved | 2013/02/11 | A restricted feature should be added to set the default MBQ state |
| | |  | 0000600 | | Request | feature | resolved | 2013/02/11 | Add an SQ/MQ button to allow players to change their multiple building queue state |
| | |  | 0000599 | | Core Bug | minor | resolved | 2013/02/11 | Extended terrain id 42 is out of bounds and should be disabled |
| | |  | 0000598 | | Request | feature | resolved | 2013/02/11 | Read language ids 10679 and 10680 for extended terrain ids 41 and 42 |
| | |  | 0000597 | | Core Bug | minor | resolved | 2013/02/10 | Changing certain settings in single player mode may unset the player 1 AI |
| | |  | 0000596 | | Core Bug | minor | resolved | 2013/02/10 | The multiplayer AI status may be shown improperly under some conditions |
| | |  | 0000595 | | Core Bug | minor | resolved | 2013/02/09 | The new network system may delay too long before handling a resend request |
| | |  | 0000594 | | Core Bug | minor | resolved | 2013/02/09 | Pre-game packets are improperly excluded from the packet resend system |
| | |  | 0000593 | | Request | minor | resolved | 2013/02/08 | Update the save and rec version from 9.4 to 9.5 to block broken file loading |
| | |  | 0000592 | | Core Bug | minor | resolved | 2013/02/07 | Garrison action event timers for AIs may not always be synchronized |
| | |  | 0000591 | | AI Behavior | minor | resolved | 2013/02/07 | AI boar lurers should still attempt to garrison when weak and not firing |
| | |  | 0000590 | | Core Bug | minor | resolved | 2013/02/07 | AI boar lurers may be retasked as support hunters under certain conditions |
| | |  | 0000589 | | AI Scripting | minor | resolved | 2013/02/07 | AIs must be able to target building placement using specific map coordinates |
| | |  | 0000588 | | Core Bug | minor | resolved | 2013/02/06 | AI boar lurers may not retreat to the town center under certain conditions |
| | |  | 0000587 | | Core Bug | crash | resolved | 2013/02/05 | A synchronization failure may cause a crash during an AI garrison event |
| | |  | 0000586 | | Core Bug | crash | resolved | 2013/02/04 | The AI group garrison control system may read into uninitialized memory |
| | |  | 0000031 | | Military | major | resolved | 2013/02/04 | AIs cannot properly defend wonders, monasteries, and monuments |
| | |  | 0000585 | | AI Scripting | minor | resolved | 2013/02/03 | New actions are required for AIs to read allied flare positions and send flares |
| | |  | 0000584 | | Request | feature | resolved | 2013/02/02 | Adjust various interface inconsistencies, font sizes, and localization issues |
| | |  | 0000583 | | Core Bug | minor | resolved | 2013/02/01 | The screen size and scroll speed option headers are inconsistently positioned |
| | |  | 0000582 | | Core Bug | minor | resolved | 2013/01/30 | AI units on patrol should not ignore unpacked trebuchets as buildings |
| | |  | 0000581 | | Core Bug | minor | resolved | 2013/01/29 | AI units may freeze due to excessive retargeting against buildings during patrol |
| | |  | 0000580 | | Scenario Design | minor | resolved | 2013/01/29 | The random map generator seed width should be changed from 5 to 11 instead of 6 |
| | |  | 0000579 | | Core Bug | crash | resolved | 2013/01/29 | Strategic commander detection should be opt-in with USESC to avoid alienware crashes |
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