xOmicron

xOmicron Tracker


UserPatch - Change Log
UserPatch - 1.3 (Not Yet Released) View Issues ]
===================================
Age of Empires II: The Conquerors Expansion v1.3.
This release will focus primarily on stability.

- 0000682: [Request] Add a Relics victory condition for instant victory upon capturing all relics (adminicron) - resolved.
- 0000681: [Core Bug] Attack-ground commands may fail to restrict to valid map coordinates (adminicron) - resolved.
- 0000680: [Request] Display a notification when a player disconnects after a multiplayer game ends (adminicron) - resolved.
- 0000679: [Scenario Design] The trigger effect to patrol units must be able to process areas (adminicron) - resolved.
- 0000678: [AI Scripting] A new fact is required to check whether an object exists at a specific point (adminicron) - resolved.
- 0000677: [AI Scripting] AIs must be able to find wall segments and houses in the local objects list (adminicron) - resolved.
- 0000676: [Core Bug] Hero units are improperly double-click selected together with similar looking units (adminicron) - resolved.
- 0000675: [Core Bug] The multiple building queue toggle button fails to lock when set via CLI parameter (adminicron) - resolved.
- 0000674: [AI Scripting] AIs must be able to directly execute garrison, delete, and attack-ground (adminicron) - resolved.
- 0000673: [AI Behavior] Deer and livestock must always be targetable by the AI from the first pass (adminicron) - resolved.
- 0000672: [Core Bug] Building foundation clearing reads uninitialized memory resulting in an out-of-sync (adminicron) - resolved.
[11 issues]

UserPatch - 1.2 (Released 2013/03/30) View Issues ]
===================================
Age of Empires II: The Conquerors Expansion v1.2.
This release will focus on water issues and minor bugs.

- 0000671: [Core Bug] Resources may not be released after failing to load an incompatible saved game (adminicron) - resolved.
- 0000670: [Core Bug] The game may crash if an AI uses direct targeting under certain conditions (adminicron) - resolved.
- 0000669: [Core Bug] The garrison validation handler may redirect to an invalid memory address (adminicron) - resolved.
- 0000668: [Core Bug] The find-remote command for AIs may corrupt the fpu stack during processing (adminicron) - resolved.
- 0000667: [Core Bug] The filter-distance action may perform improperly under certain conditions (adminicron) - resolved.
- 0000666: [Request] Enable DPI awareness for the update installer window and controls (adminicron) - resolved.
- 0000665: [Request] Make a few code changes in order to improve multiplayer synchronization (adminicron) - resolved.
- 0000664: [Core Bug] Recorded games may fail to start at the setup screen under certain circumstances (adminicron) - resolved.
- 0000663: [Request] Allow browsing through folders on the Saved and Recorded Games screen (adminicron) - resolved.
- 0000662: [Core Bug] Extended text strings entered into the in-game chat log may crash the game (adminicron) - resolved.
- 0000661: [Scenario Design] Moving an object during free object placement creates a duplicate object (adminicron) - resolved.
- 0000660: [AI Scripting] Provide defconsts for extended strategic number math operators (adminicron) - resolved.
- 0000659: [AI Scripting] New actions are required to better manage the direct unit filtering system (adminicron) - resolved.
- 0000658: [Core Bug] AI shepherds may idle indefinitely when attempting to target allied livestock (adminicron) - resolved.
- 0000657: [Request] Allow players to select Migration and Crater Lake for single player games (adminicron) - resolved.
- 0000656: [Scenario Design] The game may crash when map-copying large objects like mountains in the editor (adminicron) - resolved.
- 0000655: [Request] Allow for passing a command line parameter to the installer to preselect features (adminicron) - resolved.
- 0000654: [Core Bug] AI villagers fail to change dropsites after selecting one that is unreachable (adminicron) - resolved.
- 0000653: [Core Bug] The game may crash if object placement occurs over the map boundary (adminicron) - resolved.
- 0000652: [Scenario Design] Enable free object placement in the scenario editor if Ctrl+S is pressed twice (adminicron) - resolved.
- 0000651: [Request] The Random civ id should be shifted from 30 to 45 to allow more room for new civs (adminicron) - resolved.
- 0000650: [Core Bug] The Team Random option fails to randomize civ distribution within teams (adminicron) - resolved.
- 0000649: [Core Bug] AI monks are unable to attack by default with the defensive targeting system (adminicron) - resolved.
- 0000648: [Request] The installer should setup the firewall if the port forwarding feature is enabled (adminicron) - resolved.
- 0000647: [AI Scripting] New facts and actions are required for AIs to check the terrain on the map (adminicron) - resolved.
- 0000646: [Core Bug] The alternate interface fails to refresh the advanced button set when toggled (adminicron) - resolved.
- 0000645: [Request] Allow for the selection of a maximum advancement age on the game setup screen (adminicron) - resolved.
[27 issues]

UserPatch - 1.1 (Released 2013/03/16) View Issues ]
===================================
Age of Empires II: The Conquerors Expansion v1.1.
This release will focus on AI issues and critical bugs.

- 0000644: [Request] Add a button to the playlist manager for when drag-drop is blocked by UIPI (adminicron) - resolved.
- 0000643: [Request] Save the persistent multiple building queue setting when changed from single player mode (adminicron) - resolved.
- 0000642: [Core Bug] The Zone section of the main menu screen has misaligned interface controls (adminicron) - resolved.
- 0000641: [Core Bug] The clip buffer for the alternate interface may not be released during shutdown (adminicron) - resolved.
- 0000640: [Core Bug] Market display text may fail to redraw with the alternate interface style (adminicron) - resolved.
- 0000639: [AI Scripting] A new command is required for AIs to find visible flares from any player (adminicron) - resolved.
- 0000638: [Request] The number of items per unit row should be capped at 15 for usability (adminicron) - resolved.
- 0000637: [Request] Provide an alternate interface style in order to span the bottom center area (adminicron) - resolved.
- 0000636: [Request] The installer should better handle file and folder paths for varied installations (adminicron) - resolved.
- 0000635: [Request] Enable single-player mode to operate at 60fps instead of 20fps by default (adminicron) - resolved.
- 0000634: [AI Scripting] The direct unit targeting commands should allow guard, follow, and stop actions (adminicron) - resolved.
- 0000633: [AI Scripting] The find-remote command should not restrict gaia checks by sighted time (adminicron) - resolved.
- 0000632: [Core Bug] The find-remote command for AIs may crash the game under certain conditions (adminicron) - resolved.
- 0000631: [Request] Provide a way to install for game expansions specified by an xml manifest (adminicron) - resolved.
- 0000630: [AI Scripting] Changing direct unit search filters should reset the search index offsets (adminicron) - resolved.
- 0000629: [Core Bug] The installer should prompt before removing an existing music playlist (adminicron) - resolved.
- 0000628: [Request] Provide a way to create a background music playlist through the installer (adminicron) - resolved.
- 0000627: [Core Bug] The defensive targeting system for AIs may conflict with formations and groups (adminicron) - resolved.
- 0000626: [AI Behavior] Deep sea fish should initially have near absolute priority over shore fish (adminicron) - resolved.
- 0000625: [Core Bug] Selected trade buildings must show an estimated gold return despite pathing (adminicron) - resolved.
- 0000030: [Military] AIs cannot attack via the patrol command (adminicron) - resolved.
- 0000624: [Core Bug] AI fishing ships fail to path to deep sea fish through shallows except great marlin (adminicron) - resolved.
- 0000623: [AI Scripting] A new fact is required for AIs to check the number of idle units (adminicron) - resolved.
- 0000622: [AI Scripting] The object-data speed should be shifted into a more useful range of values (adminicron) - resolved.
- 0000621: [AI Scripting] The up-object-data fact for AIs may fail to perform a valid comparison (adminicron) - resolved.
- 0000620: [AI Scripting] New facts and actions are required to manipulate selected objects (adminicron) - resolved.
- 0000619: [Core Bug] The find-local and find-remote commands may crash if the list reaches the end (adminicron) - resolved.
- 0000618: [AI Scripting] The target-objects command should separate the selection into smaller groups (adminicron) - resolved.
- 0000617: [AI Scripting] Set UP-SCENARIO-GAME instead of SCENARIO-MAP to maintain compatibility (adminicron) - resolved.
- 0000616: [AI Scripting] The SCENARIO-MAP symbol should always be defined for scenario games (adminicron) - resolved.
- 0000615: [Core Bug] The compatibility build for Win2K and earlier may crash under certain conditions (adminicron) - resolved.
- 0000614: [Request] The installer should not fail to display during rapid window transitions (adminicron) - resolved.
- 0000613: [Core Bug] The up-send-flare command for AIs sends to all players instead of only allies (adminicron) - resolved.
- 0000612: [Request] Add a restricted feature to allow team bonuses to be processed before map generation (adminicron) - resolved.
- 0000611: [Core Bug] Computer player names may be blank after playing several games without closing (adminicron) - resolved.
- 0000610: [Request] The website link for all expansions should always be read from language id 9542 (adminicron) - resolved.
- 0000609: [Core Bug] The place-control and place-point AI systems may expand their zones too rapidly (adminicron) - resolved.
- 0000608: [Request] Enable the dual network resend system to further mitigate lag and hangs (adminicron) - resolved.
- 0000607: [Core Bug] Bombard tower availability may be incorrectly displayed on the tech tree (adminicron) - resolved.
- 0000606: [AI Scripting] New facts and actions are required for AIs to perform point manipulation (adminicron) - resolved.
- 0000605: [Core Bug] Selecting the Custom maps list on the game setup screen may crash the game (adminicron) - resolved.
- 0000604: [Core Bug] The IMediaEventEx interface is never released during application shutdown (adminicron) - resolved.
- 0000603: [Core Bug] The network resend system offset may prevent rapid request handling (adminicron) - resolved.
- 0000602: [Core Bug] The new network resend system should process packets in larger batches (adminicron) - resolved.
- 0000601: [Request] A restricted feature should be added to set the default MBQ state (adminicron) - resolved.
- 0000600: [Request] Add an SQ/MQ button to allow players to change their multiple building queue state (adminicron) - resolved.
- 0000599: [Core Bug] Extended terrain id 42 is out of bounds and should be disabled (adminicron) - resolved.
- 0000598: [Request] Read language ids 10679 and 10680 for extended terrain ids 41 and 42 (adminicron) - resolved.
- 0000597: [Core Bug] Changing certain settings in single player mode may unset the player 1 AI (adminicron) - resolved.
- 0000596: [Core Bug] The multiplayer AI status may be shown improperly under some conditions (adminicron) - resolved.
- 0000595: [Core Bug] The new network system may delay too long before handling a resend request (adminicron) - resolved.
- 0000594: [Core Bug] Pre-game packets are improperly excluded from the packet resend system (adminicron) - resolved.
- 0000593: [Request] Update the save and rec version from 9.4 to 9.5 to block broken file loading (adminicron) - resolved.
- 0000592: [Core Bug] Garrison action event timers for AIs may not always be synchronized (adminicron) - resolved.
- 0000591: [AI Behavior] AI boar lurers should still attempt to garrison when weak and not firing (adminicron) - resolved.
- 0000590: [Core Bug] AI boar lurers may be retasked as support hunters under certain conditions (adminicron) - resolved.
- 0000589: [AI Scripting] AIs must be able to target building placement using specific map coordinates (adminicron) - resolved.
- 0000588: [Core Bug] AI boar lurers may not retreat to the town center under certain conditions (adminicron) - resolved.
- 0000587: [Core Bug] A synchronization failure may cause a crash during an AI garrison event (adminicron) - resolved.
- 0000586: [Core Bug] The AI group garrison control system may read into uninitialized memory (adminicron) - resolved.
- 0000031: [Military] AIs cannot properly defend wonders, monasteries, and monuments (adminicron) - resolved.
- 0000585: [AI Scripting] New actions are required for AIs to read allied flare positions and send flares (adminicron) - resolved.
- 0000584: [Request] Adjust various interface inconsistencies, font sizes, and localization issues (adminicron) - resolved.
- 0000583: [Core Bug] The screen size and scroll speed option headers are inconsistently positioned (adminicron) - resolved.
- 0000582: [Core Bug] AI units on patrol should not ignore unpacked trebuchets as buildings (adminicron) - resolved.
- 0000581: [Core Bug] AI units may freeze due to excessive retargeting against buildings during patrol (adminicron) - resolved.
- 0000580: [Scenario Design] The random map generator seed width should be changed from 5 to 11 instead of 6 (adminicron) - resolved.
- 0000579: [Core Bug] Strategic commander detection should be opt-in with USESC to avoid alienware crashes (adminicron) - resolved.
- 0000578: [Core Bug] The AI forward builder transport system relies upon broken order list behavior (adminicron) - resolved.
- 0000577: [Core Bug] Scenario editor fog is broken when moving units after generating a new or blank map (adminicron) - resolved.
- 0000576: [Core Bug] Palisade gates should be validated based on the stack unit id like standard gates (adminicron) - resolved.
- 0000575: [AI Scripting] The original sn-enable-patrol-attack capabilities should be restored for AIs (adminicron) - resolved.
- 0000574: [Core Bug] The game may crash if player colors are changed after a scenario is selected (adminicron) - resolved.
- 0000573: [Core Bug] Players without 1000 pop cannot see extended caps if the host has set one (adminicron) - resolved.
- 0000572: [Core Bug] The ungarrison command for AIs improperly ejects relics from monasteries (adminicron) - resolved.
- 0000571: [Core Bug] The multiple building queue feature operates inconsistently in multiplayer games (adminicron) - resolved.
- 0000570: [Core Bug] AI trade carts may idle indefinitely if they are forced to avoid a foundation (adminicron) - resolved.
- 0000569: [Core Bug] Unused network logging data is unnecessarily prepared and formatted (adminicron) - resolved.
- 0000568: [Core Bug] Converted units that have special line-of-sight may break the fog of war (adminicron) - resolved.
- 0000567: [Request] Rewrite the network system to increase resilience to packet loss and reordering (adminicron) - resolved.
- 0000566: [Request] Add a restricted feature to disable the F7 and F8 windowed mode commands (adminicron) - resolved.
- 0000565: [Core Bug] Palisade gates may be created with an invalid id by the rms generator (adminicron) - resolved.
- 0000564: [Core Bug] Selected unit icons may leave a black line behind due to an improper clip region (adminicron) - resolved.
- 0000563: [Core Bug] Interface rendering may be corrupted for certain lower resolutions (adminicron) - resolved.
- 0000562: [Core Bug] The in-game tech tree may fail to redraw properly on higher resolutions (adminicron) - resolved.
- 0000561: [Request] Arbitrary, unbounded video resolutions over 1920 width should be supported (adminicron) - resolved.
- 0000560: [Core Bug] Volume levels may be improperly muted upon returning from a task switch (adminicron) - resolved.
- 0000559: [Core Bug] The game will fail on startup if the local registry resolution data is missing (adminicron) - resolved.
- 0000558: [Core Bug] The multiple building queue command may crash the game with an invalid selection (adminicron) - resolved.
- 0000557: [Core Bug] AI monks with redemption fail indefinitely attempting to convert foundations (adminicron) - resolved.
- 0000556: [Core Bug] Retasked AI gatherers may fail to transition their unit type before repairing (adminicron) - resolved.
- 0000555: [Request] The player settings file should be saved separately for each expansion (adminicron) - resolved.
- 0000554: [AI Scripting] A new sn is required for AIs to configure the local unit targeting system (adminicron) - resolved.
- 0000553: [Scenario Design] The game may crash if a multi-part building is partially deleted by a trigger (adminicron) - resolved.
- 0000552: [Core Bug] The relic victory state is not reset by the recorded game loading code (adminicron) - resolved.
- 0000551: [Core Bug] Names are swapped if the host is changed during multiplayer restore (adminicron) - resolved.
- 0000550: [Request] Add new cli parameters for age2_x1.exe to force recording in mp games and more (adminicron) - resolved.
- 0000549: [Core Bug] Changing screen resolution in v1.1 improperly alters the original v1.0c resolution (adminicron) - resolved.
- 0000548: [Request] Display a notification during multiplayer startup for All Techs mode (adminicron) - resolved.
- 0000547: [Core Bug] Centering the view with idle hotkeys fails to consider the terrain elevation offset (adminicron) - resolved.
- 0000546: [Core Bug] The game may auto-exit to achievements instead of waiting after a multiplayer game (adminicron) - resolved.
- 0000545: [Request] Volume controls should be linked with the system unless optionally delinked (adminicron) - resolved.
- 0000544: [Core Bug] Resource overflows may be handled improperly between target and gatherer (adminicron) - resolved.
- 0000543: [Core Bug] Centering the view on an object fails to consider the terrain elevation offset (adminicron) - resolved.
- 0000542: [Core Bug] House, wall, and stable states are improperly hard-coded in the tech tree (adminicron) - resolved.
- 0000541: [Core Bug] The game may fail due to unnecessary local machine registry checks (adminicron) - resolved.
- 0000540: [Core Bug] The palisade gate is not shown on the tech tree when enabled by an expansion (adminicron) - resolved.
- 0000539: [Core Bug] The game may crash on startup due to an unreliable file check system (adminicron) - resolved.
- 0000538: [Core Bug] AI villagers fail to retreat when attacked by unreachable enemy units (adminicron) - resolved.
- 0000537: [Core Bug] Garrisoned AI town centers are unable to attack enemy ships in range (adminicron) - resolved.
- 0000536: [Core Bug] Connection settings may be different for lobby launched mp games (adminicron) - resolved.
- 0000535: [Request] The multiple building queue setting should not be embedded in the executable (adminicron) - resolved.
- 0000534: [Core Bug] Recs with MBS queuing go out-of-sync for viewers without the feature installed (adminicron) - resolved.
- 0000533: [AI Scripting] The up-get-fact command must be able to read the global gaia unit type counters (adminicron) - resolved.
- 0000532: [AI Scripting] New mirror and flank scouting actions are required for up-send-scout (adminicron) - resolved.
- 0000531: [Core Bug] Players who stay connected after resigning may cause severe multiplayer lag (adminicron) - resolved.
- 0000530: [AI Behavior] Retreat commands should not affect units that are already near the target (adminicron) - resolved.
- 0000529: [AI Behavior] Gatherers who aren't hunting should be eligible to be tasked as explorers (adminicron) - resolved.
- 0000528: [Maps & RMS] Map generated palisade walls should have palisade gates if they are enabled (adminicron) - resolved.
- 0000527: [Core Bug] The colored advancement notification fails to consider coop player slot shifts (adminicron) - resolved.
- 0000526: [Core Bug] Logistica-style area of effect damage is hard-coded for only cataphract-line (adminicron) - resolved.
- 0000525: [AI Scripting] A new sn is required for AIs to block builder assistance for faster placement (adminicron) - resolved.
- 0000524: [Request] The installer should not change settings when left in the indeterminate state (adminicron) - resolved.
- 0000523: [Maps & RMS] Additional padding is required between players for the team positioning system (adminicron) - resolved.
- 0000522: [AI Scripting] A new sn is required for AIs to unbound sn-enemy-sighted-response-distance (adminicron) - resolved.
- 0000521: [Core Bug] Action timers are reset for garrisoned units during the object sighting update (adminicron) - resolved.
- 0000520: [Core Bug] The Defend the Wonder mode fails to set the starting age to Post Imperial (adminicron) - resolved.
- 0000519: [AI Scripting] The min and max math operators for AI scripts are improperly inverted (adminicron) - resolved.
- 0000518: [Request] The extended population cap setting should not be embedded in the executable (adminicron) - resolved.
- 0000517: [Core Bug] Colored advancement messages are duplicated by the recorded game player (adminicron) - resolved.
- 0000516: [Request] Player advancement messages should be sent with the appropriate color (adminicron) - resolved.
- 0000515: [Core Bug] Switching from Wonder Race to Defend the Wonder fails to restore team checkboxes (adminicron) - resolved.
- 0000514: [AI Behavior] Villagers must not hesitate when attacking forward walls and gates (adminicron) - resolved.
- 0000513: [Core Bug] Villagers should not target forward builders after they are garrisoned (adminicron) - resolved.
- 0000512: [AI Behavior] Villagers should not hesitate when attacking forward buildings and towers (adminicron) - resolved.
- 0000511: [Request] A single continue vote will resume the game after the state is synchronized (adminicron) - resolved.
- 0000510: [Scenario Design] Tribute notifications from trigger effects should not appear for undefined resources (adminicron) - resolved.
- 0000509: [Scenario Design] Hover information may display %s for units after the change name effect (adminicron) - resolved.
- 0000508: [Scenario Design] Tribute notifications should not appear for undefined resources (adminicron) - resolved.
- 0000507: [AI Behavior] Villagers should be more intelligent to avoid being lured by human attacks (adminicron) - resolved.
- 0000506: [AI Scripting] A new symbol is required for AIs to detect the grouped_by_team map layout (adminicron) - resolved.
- 0000505: [Maps & RMS] Random map scripts must be able to request team player positioning (adminicron) - resolved.
- 0000504: [Request] Alternate mini-map color and snow removal settings should not be embedded (adminicron) - resolved.
- 0000503: [AI Scripting] The AI file loader should always check the AI folder for script overrides (adminicron) - resolved.
- 0000502: [Core Bug] Building type count values for AIs are improperly counted after advancement (adminicron) - resolved.
- 0000501: [Core Bug] An improper code offset in the order list cache fix may result in a crash (adminicron) - resolved.
- 0000500: [Core Bug] Excessive explore orders may lag the game if targets are unreachable (adminicron) - resolved.
- 0000499: [Request] The installer should prompt for elevation to apply color compatibility fixes (adminicron) - resolved.
- 0000498: [Core Bug] The game may crash on Windows 8 without appcompat flags for 8-bit color rendering (adminicron) - resolved.
- 0000497: [Request] Additional mini-map color options are required for improved visibility on LCD monitors (adminicron) - resolved.
- 0000496: [Core Bug] The multi-queue (MBS) system may crash due to an invalid data offset (adminicron) - resolved.
- 0000495: [Core Bug] Excessive lag occurs when combining AI attack groups with up-gather-inside (adminicron) - resolved.
- 0000494: [Request] A button should be added to randomize settings on the game setup screen (adminicron) - resolved.
- 0000493: [Core Bug] Object selection data may be lost if the host transfers to a client during restore (adminicron) - resolved.
- 0000492: [Core Bug] The up-change-name action fails to consider coop player slot spacing (adminicron) - resolved.
- 0000491: [Core Bug] Mini-map color offsets were improperly shifted by recent optimizations (adminicron) - resolved.
- 0000490: [Core Bug] AI transport ships fail to move before retrying when they are too far to unload (adminicron) - resolved.
- 0000489: [Core Bug] The text for Team Random must consider the xml manifest langId offset for Random (adminicron) - resolved.
- 0000488: [Core Bug] The attack ground command handler fails to consider target tile elevation (adminicron) - resolved.
- 0000487: [Request] The mini-map color for P7 must be more distinct from the black unexplored area (adminicron) - resolved.
- 0000486: [AI Behavior] Warships should finalize their targets based on the maximum range of the group (adminicron) - resolved.
- 0000485: [AI Scripting] The new sn-free-trebuchet-targeting must be generalized to include cannon galleons (adminicron) - resolved.
- 0000484: [AI Behavior] AIs must be able to control whether warships target buildings that outrange them (adminicron) - resolved.
- 0000483: [Core Bug] The scenario trigger overflow fix improperly counts processed objects as matches (adminicron) - resolved.
- 0000482: [Core Bug] The dead gaia doppleganger mini-map color is improperly linked to player 7 (adminicron) - resolved.
- 0000481: [Maps & RMS] The mini-map color for player 7 should be changed to black for better visibility (adminicron) - resolved.
- 0000480: [Core Bug] Pressing F6 to switch music tracks with no playlist will crash the game (adminicron) - resolved.
- 0000479: [Core Bug] AIs have lost the ability to offensively target non-building units with trebuchets (adminicron) - resolved.
- 0000478: [Core Bug] AIs are unable to place docks on shallow terrain even though humans can (adminicron) - resolved.
- 0000477: [Core Bug] AI dock placement has been restricted improperly for certain beach alignments (adminicron) - resolved.
- 0000476: [Core Bug] Dock placement improperly uses the terrain restrictions of an obsolete blacksmith (adminicron) - resolved.
- 0000475: [Core Bug] The healing search radius for monastery units was improperly hard-coded (adminicron) - resolved.
- 0000474: [AI Behavior] Docks should not be placed by AIs in such a way that waterways are obstructed (adminicron) - resolved.
- 0000473: [Core Bug] Base elevation data may not be properly initialized for rms land objects (adminicron) - resolved.
- 0000472: [AI Scripting] AIs must be able to avoid training fishing ships in seas without deep sea fish (adminicron) - resolved.
- 0000471: [Core Bug] Ship grouping code may create an infinite allocation loop under certain circumstances (adminicron) - resolved.
- 0000470: [AI Behavior] Docks should be separated by at least 3 tiles to better ensure accessibility by ships (adminicron) - resolved.
- 0000469: [AI Scripting] A new fact is required for AIs to determine if a unit's training site is ready and available (adminicron) - resolved.
- 0000468: [AI Behavior] AIs must be able to avoid training trade cogs and warships in seas without targets (adminicron) - resolved.
- 0000467: [AI Scripting] The up-send-scout command should be able to direct group-type-fishing-ship to explore (adminicron) - resolved.
- 0000466: [AI Behavior] Active explorers should not be retreated together with other military units (adminicron) - resolved.
- 0000465: [Maps & RMS] A new parameter is required to specify base elevation for rms land generation (adminicron) - resolved.
- 0000464: [AI Scripting] New sns are required for AIs to better control the placement of docks (adminicron) - resolved.
- 0000463: [Core Bug] The DirectShow finalization code incorrectly assumes a valid state and may crash (adminicron) - resolved.
- 0000462: [Core Bug] The host is not notified if a player does not have the same build and sync features (adminicron) - resolved.
- 0000461: [Core Bug] Recording playback may break when the game fails to write the header length to the file (adminicron) - resolved.
- 0000460: [Core Bug] Numpad hotkeys for tasks including unit group setup fail to operate (adminicron) - resolved.
- 0000459: [AI Scripting] AIs must be able to retreat units near threatened units on demand (adminicron) - resolved.
- 0000458: [Core Bug] Saving a png format screenshot in fullscreen mode may cause color distortion (adminicron) - resolved.
- 0000457: [Core Bug] Unit upgrades are incorrectly counted as the base type by the AI sighted units system (adminicron) - resolved.
- 0000456: [Core Bug] Moving the music volume slider to the bottom fails to actually mute the music (adminicron) - resolved.
- 0000455: [Core Bug] The sound volume slider spans across inaudible volume levels for half of its range (adminicron) - resolved.
- 0000454: [AI Behavior] AIs should consider the enemy sighted response sns for distant attack notifications (adminicron) - resolved.
- 0000453: [AI Behavior] Safe town size must be considered by the enemy sighted response code (adminicron) - resolved.
- 0000452: [Core Bug] The human sighted unit code for AIs modifies object data which may cause sync failures (adminicron) - resolved.
- 0000451: [Core Bug] Introduction videos should play unless the NOSTARTUP parameter is specified (adminicron) - resolved.
- 0000450: [Core Bug] Players may be hidden on vote panels if a member of their coop has resigned (adminicron) - resolved.
- 0000449: [AI Behavior] AIs should not overreact to villager threat notifications with excessive military assistance (adminicron) - resolved.
- 0000448: [Core Bug] Human trade carts and trade cogs idle indefinitely after returning with their gold (adminicron) - resolved.
- 0000447: [Core Bug] The retreat and guard commands for AIs must not lock the cpu during execution (adminicron) - resolved.
- 0000446: [Core Bug] Several functions rely on inefficient multiply instructions and must be optimized (adminicron) - resolved.
- 0000445: [Core Bug] Several functions rely on inefficient divide instructions and must be optimized (adminicron) - resolved.
- 0000444: [Core Bug] Human boar lurers may become unable to move while retreating to the town center (adminicron) - resolved.
- 0000443: [Core Bug] Sighted unit notifications from human allies to AIs cause out-of-sync errors (adminicron) - resolved.
- 0000442: [AI Behavior] The enemy sighted response code requires optimization to avoid excessive commands (adminicron) - resolved.
- 0000441: [Core Bug] Unit order lists are improperly parsed, which requires many commands to be resent (adminicron) - resolved.
- 0000440: [Core Bug] A monk carrying a relic causes a flood of multiplayer packets until the relic is dropped (adminicron) - resolved.
- 0000439: [Core Bug] The retreat and garrison commands for AIs may crash the game when unsynchronized (adminicron) - resolved.
- 0000436: [AI Behavior] AIs should always retarget against walls if they are the only reachable target (adminicron) - resolved.
- 0000377: [Core Bug] Multiplayer games may fail due to dropped packets under certain conditions (adminicron) - resolved.
- 0000438: [Core Bug] Players cannot select custom maps on King of the Hill, Wonder Race, and Defend the Wonder (adminicron) - resolved.
- 0000437: [Core Bug] Defend the Wonder mode may lead to out-of-sync errors in multiplayer games (adminicron) - resolved.
- 0000435: [AI Scripting] New sns are required for AIs to more precisely control when units defend and retreat (adminicron) - resolved.
- 0000434: [AI Scripting] New sns are required for AIs to perform more precise garrison operations (adminicron) - resolved.
- 0000433: [AI Scripting] A dynamic symbol is required for AIs to determine which game expansion is active (adminicron) - resolved.
- 0000432: [Core Bug] The sighted object table generator fails if an expansion overflows the 900 object limit (adminicron) - resolved.
- 0000431: [Core Bug] Allied AIs are not informed when a human discovers enemy units and buildings (adminicron) - resolved.
- 0000430: [AI Scripting] New actions are required for AIs to manually execute garrison commands (adminicron) - resolved.
- 0000070: [AI Scripting] Idle units cannot be detected and retasked (adminicron) - resolved.
 - 0000021: [Economy] Trade units idle indefinitely if their target is eliminated (adminicron) - resolved.
- 0000429: [AI Scripting] AIs must be able to delete idle economic units including villagers and fishing ships (adminicron) - resolved.
- 0000428: [Core Bug] The expansion manifest loader fails to link unique techs under certain conditions (adminicron) - resolved.
- 0000427: [Core Bug] The sighted unit type conversion code for AIs fails when provided invalid data (adminicron) - resolved.
- 0000069: [AI Scripting] Gaia units cannot be counted with players-unit-type-count (adminicron) - resolved.
- 0000426: [Core Bug] Various units, including barracks huskarls, are uncounted by the AI sighted units system (adminicron) - resolved.
- 0000425: [Core Bug] Random teams are improperly distributed with auto-ordered player numbers (adminicron) - resolved.
- 0000424: [AI Scripting] New symbols are required for AIs to determine pocket, flank, and map positioning (adminicron) - resolved.
- 0000423: [AI Scripting] AIs must be able to send a scout to explore the nearest border of the map on demand (adminicron) - resolved.
- 0000422: [AI Scripting] AIs must be able to send a scout to explore the target player's town on demand (adminicron) - resolved.
- 0000384: [AI Scripting] AIs must be able to direct scouts to find the enemy and other locations on demand (adminicron) - resolved.
- 0000421: [Core Bug] The boar luring support code for AIs fails to synchronize activity in multiplayer games (adminicron) - resolved.
- 0000420: [Core Bug] Boar lurers for AIs may abandon the hunt after a garrison event under certain conditions (adminicron) - resolved.
- 0000419: [Core Bug] The command processor fails to translate player information under certain conditions (adminicron) - resolved.
- 0000418: [Core Bug] Multiplayer games fail to start if all players are on the auto-order - player color (adminicron) - resolved.
- 0000417: [Core Bug] Executing certain commands during multiplayer lag may crash the game (adminicron) - resolved.
- 0000416: [Core Bug] Dropsite distance for AIs becomes unreliable for concurrent hunting after a boar is down (adminicron) - resolved.
- 0000415: [Core Bug] Boar lurers for AIs fail to retreat to the town center under certain conditions (adminicron) - resolved.
- 0000414: [AI Behavior] Boar lurers should request support before garrisoning into the town center (adminicron) - resolved.
- 0000413: [AI Scripting] A new action is required for AIs to request hunters to support an active boar lure (adminicron) - resolved.
- 0000412: [Core Bug] The idle farm bug fix contains code that may result in unintended behavior (adminicron) - resolved.
- 0000411: [AI Behavior] Gatherers should retask if their target resource is unreachable due to other units (adminicron) - resolved.
- 0000410: [Core Bug] Farmers may idle indefinitely if their farms are targeted by an enemy player (adminicron) - resolved.
- 0000409: [AI Scripting] A new sn is required for AIs to control the dropsite-min-distance update event (adminicron) - resolved.
- 0000408: [AI Behavior] Dropsite distances should update after construction is complete to avoid dangerous areas (adminicron) - resolved.
- 0000407: [Core Bug] The unit-count and building-count functions improperly handle certain objects (adminicron) - resolved.
- 0000406: [Core Bug] Without custom AIs, the player name replaces Computer on the game setup screen (adminicron) - resolved.
- 0000405: [Core Bug] Memory is misallocated within the game expansion xml manifest parser (adminicron) - resolved.
- 0000404: [Core Bug] The interface loader fails to respect the manifest settings in Enhanced 1.0c mode (adminicron) - resolved.
- 0000403: [Request] Game expansions must be able to define the offsets for loading civilization interfaces (adminicron) - resolved.
- 0000402: [Core Bug] Players on the auto-order color setting should not be synchronized like a coop (adminicron) - resolved.
- 0000401: [AI Scripting] New facts are required for AIs to count the number of enemy objects in town (adminicron) - resolved.
- 0000400: [AI Scripting] A new action is required for AIs to dynamically change their name during gameplay (adminicron) - resolved.
- 0000399: [AI Scripting] A new fact is required for AIs to determine the target of a projectile attack (adminicron) - resolved.
- 0000398: [AI Behavior] AIs should gather non-converted sheep and turkeys at the town center (adminicron) - resolved.
- 0000397: [AI Scripting] A new sn is required for AIs to place dropsites without a 1 tile buffer region (adminicron) - resolved.
- 0000078: [Request] Allow custom color selection for AIs (adminicron) - resolved.
- 0000396: [AI Scripting] A new sn is required to allow AIs to disable automatic attack group targeting (adminicron) - resolved.
- 0000395: [AI Scripting] The strategic number for civilian offense should allow AI villagers to be more aggressive (adminicron) - resolved.
- 0000394: [AI Scripting] A new sn is required for AIs to target placement relative to the center of the map (adminicron) - resolved.
- 0000393: [AI Scripting] The controlled building placement system for AIs requires more precision (adminicron) - resolved.
- 0000392: [Core Bug] Obstructed builders may idle indefinitely for AIs under certain conditions (adminicron) - resolved.
- 0000391: [AI Scripting] A new action is required for AIs to gather units inside buildings while training (adminicron) - resolved.
- 0000390: [AI Behavior] Villagers under attack should be able to garrison even outside maximum-town-size (adminicron) - resolved.
- 0000389: [Core Bug] AIs should not retask villagers who are in the midst of a garrison action (adminicron) - resolved.
- 0000385: [Core Bug] Player data is overwritten during file transfer when restoring an out-of-sync game (adminicron) - resolved.
- 0000388: [Scenario Design] The scenario editor improperly rejects a value of -1 for certain trigger effects (adminicron) - resolved.
- 0000387: [AI Behavior] AIs should bring their sheep and turkeys under the town center before gathering (adminicron) - resolved.
- 0000386: [Scenario Design] Negative attack deltas are not shown on the selected object information display (adminicron) - resolved.
- 0000383: [Scenario Design] The trigger effect to change object names must be able to process areas (adminicron) - resolved.
- 0000382: [Scenario Design] Certain scenario editor controls must be able to accept negative numbers (adminicron) - resolved.
- 0000381: [AI Scripting] A new fact is required for AIs to determine how much food remains on a boar (adminicron) - resolved.
- 0000380: [AI Scripting] A new action is required for AIs to use cheat codes when they are enabled (adminicron) - resolved.
- 0000379: [AI Scripting] A new sn is required for AIs to disable the special targeting priority for fortifications (adminicron) - resolved.
- 0000378: [AI Behavior] Boar lurers for AIs should aim for two arrows and hold their position before retreating (adminicron) - resolved.
- 0000376: [Core Bug] Market counts are improperly checked under certain conditions (adminicron) - resolved.
- 0000375: [Core Bug] The resign command may fail under certain circumstances in multiplayer games (adminicron) - resolved.
- 0000374: [Core Bug] The up-reset-scouts command for AIs fails to synchronize in multiplayer games (adminicron) - resolved.
- 0000372: [AI Behavior] AIs must be able to discover markets and docks from allied human players for trade (adminicron) - resolved.
- 0000371: [AI Scripting] A new symbol is required for AIs to determine whether or not a human is in the game (adminicron) - resolved.
- 0000370: [AI Scripting] A new action is required for AIs to disband specific types of internal unit groups (adminicron) - resolved.
- 0000369: [AI Scripting] A new fact is required for AIs to detect whether or not a timer is in the running state (adminicron) - resolved.
- 0000368: [Core Bug] Player activity states may become inconsistent after restoring a saved game (adminicron) - resolved.
- 0000367: [AI Scripting] A new action is required for AIs to halt and disband soldier explore groups (adminicron) - resolved.
- 0000366: [Core Bug] Defensive targeting for monastery units loops indefinitely while conversion fails (adminicron) - resolved.
- 0000365: [Core Bug] Monastery units block standard defensive unit targeting for AIs when conversion fails (adminicron) - resolved.
- 0000364: [AI Behavior] Walls and gates should always have lower priority than other targetable buildings (adminicron) - resolved.
- 0000363: [Core Bug] The settings conversion code fails to adapt the population cap data from 1.0c (adminicron) - resolved.
- 0000023: [Economy] Town centers are not always placed optimally for resource gathering (adminicron) - resolved.
- 0000055: [AI Scripting] A new sn is required for market defense (adminicron) - resolved.
- 0000032: [Military] AIs have very little control over tower placement (adminicron) - resolved.
- 0000362: [Core Bug] The defensive targeting system for AIs fails to prioritize buildings over walls (adminicron) - resolved.
- 0000361: [AI Scripting] The sn-total-number-explorers value should not be used to halt AI explorers (adminicron) - resolved.
- 0000360: [AI Scripting] A new fact is required for AIs to determine how many units are actively defending (adminicron) - resolved.
- 0000359: [Core Bug] Timing data must be reset for AIs during guard and reset commands (adminicron) - resolved.
- 0000358: [Core Bug] The defensive targeting system fails to transition when a target is unreachable (adminicron) - resolved.
- 0000357: [Core Bug] Port forwarding for upnp-compatible routers fails to operate on Windows 2000 (adminicron) - resolved.
- 0000356: [Core Bug] The music volume adjustment controls fail to operate for CD audio (adminicron) - resolved.
- 0000355: [Core Bug] Excessive command messages in a multiplayer game may cause a list overflow (adminicron) - resolved.
- 0000354: [Core Bug] The unit garrison controller for AIs improperly handles town center attack events (adminicron) - resolved.
- 0000353: [AI Scripting] New symbols are required for AIs to determine the civilizations of other players (adminicron) - resolved.
- 0000067: [AI Scripting] AIs cannot easily determine the number of players in a game (adminicron) - resolved.
- 0000352: [Core Bug] Game settings must be stored separately for 1.1 in order to preserve 1.0c (adminicron) - resolved.
- 0000351: [Core Bug] Palisade wall flags fail to animate in custom scenario games (adminicron) - resolved.
- 0000350: [Core Bug] Wall lines created by the random map generator have an excessive number of gates (adminicron) - resolved.
- 0000349: [Request] The multiple building selection (MBS) queue system must be an optional feature (adminicron) - resolved.
- 0000348: [AI Scripting] A new command is required for AIs to perform calculations with cost sets (adminicron) - resolved.
- 0000347: [AI Scripting] A new math operator is required for AIs to negate values (adminicron) - resolved.
- 0000346: [AI Scripting] New commands are required for AIs to calculate cost data for objects and techs (adminicron) - resolved.
- 0000345: [Core Bug] Merging subformations may cause an infinite loop when the maximum is reached (adminicron) - resolved.
- 0000344: [AI Scripting] A new fact is required for AIs to compare constants with other data (adminicron) - resolved.
- 0000343: [AI Behavior] Player distance should seek past walls in order to improve target selection (adminicron) - resolved.
- 0000342: [Core Bug] The game may crash under certain conditions while using the farm queue (adminicron) - resolved.
- 0000341: [AI Scripting] New commands are required for AIs to determine the size of the threat in town (adminicron) - resolved.
- 0000340: [Scenario Design] The map copy feature of the scenario editor fails to preserve the appearance of trees (adminicron) - resolved.
- 0000339: [AI Scripting] Unit counting commands should consider queued units in addition to those in training (adminicron) - resolved.
- 0000338: [AI Scripting] A new action is required for AIs to cancel unit training and research (adminicron) - resolved.
- 0000337: [AI Scripting] A mechanism is required for AIs to queue more than one unit per building (adminicron) - resolved.
- 0000336: [Core Bug] Extended AI goals and timers are initialized to a different value than 1.0c (adminicron) - resolved.
- 0000335: [Core Bug] The boar garrison fix for AIs requires synchronization to avoid out-of-sync issues (adminicron) - resolved.
- 0000334: [AI Behavior] Boar lurers should react and retreat faster after being struck by a boar (adminicron) - resolved.
- 0000333: [AI Behavior] Villagers attacked by boar fail to garrison if they are not actively hunting (adminicron) - resolved.
- 0000332: [Core Bug] The network address list truncates host names longer than a full ipv4 address (adminicron) - resolved.
- 0000331: [Core Bug] The upnp port forwarding system fails to consider manually forwarded ports (adminicron) - resolved.
- 0000330: [Core Bug] Resources are lost by gatherers if a resource carry overflow occurs (adminicron) - resolved.
- 0000329: [Core Bug] AI gatherers may lose their resources under certain conditions after a retask event (adminicron) - resolved.
- 0000328: [AI Behavior] Villagers should only be selected to lure boar if they are at maximum hitpoints (adminicron) - resolved.
- 0000327: [AI Scripting] New commands are required for AIs to calculate min/max data from players (adminicron) - resolved.
- 0000326: [Core Bug] The upnp port forwarding feature may crash the game under certain conditions (adminicron) - resolved.
- 0000325: [Request] Add automatic port forwarding for playing direct ip with a upnp-enabled router (adminicron) - resolved.
- 0000068: [AI Scripting] A mechanism is required to calculate sums with wildcard player ids (adminicron) - resolved.
- 0000324: [Maps & RMS] Random map scripts must be able to request nomad-style starting resources (adminicron) - resolved.
- 0000323: [Core Bug] AI units may walk on water if they are retargeted during transport (adminicron) - resolved.
- 0000322: [AI Scripting] A new load symbol is required for AIs to detect a multiplayer game (adminicron) - resolved.
- 0000321: [AI Scripting] A new fact is required to read floating point resource amounts from players (adminicron) - resolved.
- 0000320: [AI Scripting] A new action is required for AIs to find specific players in sequence (adminicron) - resolved.
- 0000319: [Core Bug] Executing up-set-placement-data under certain conditions will crash the game (adminicron) - resolved.
- 0000318: [Core Bug] Multiplayer command messages are queued with an incorrect data size (adminicron) - resolved.
- 0000317: [Core Bug] Gates are limited to the extent that AIs are likely to wall themselves inside (adminicron) - resolved.
- 0000316: [Core Bug] Executing up-build more than once per AI rule pass will crash the game (adminicron) - resolved.
- 0000315: [AI Scripting] AIs must be able to perform more accurate placement for buildings (adminicron) - resolved.
- 0000314: [Core Bug] Interface graphics may be drawn improperly leading to horizontal pixel artifacts (adminicron) - resolved.
- 0000313: [Core Bug] Buildings may be constructed at an accelerated rate under certain conditions (adminicron) - resolved.
- 0000312: [AI Scripting] A new sn is required to control the preferred gather points for livestock (adminicron) - resolved.
- 0000311: [AI Behavior] Villagers should respond to predators with the attack action instead of hunting (adminicron) - resolved.
- 0000310: [Core Bug] AIs may fail to attack distant objects using the defensive targeting system (adminicron) - resolved.
- 0000309: [Core Bug] The up-pending-objects command fails to properly calculate unit lines (adminicron) - resolved.
- 0000308: [AI Scripting] A new action is required in order to regain control over attack-now groups (adminicron) - resolved.
- 0000307: [AI Scripting] The up-reset-unit command must be able to stop units in formation (adminicron) - resolved.
- 0000306: [AI Scripting] The build system should not block if a build command fails to execute (adminicron) - resolved.
- 0000305: [AI Scripting] Allow AI scripts to define text strings with the defconst command (adminicron) - resolved.
- 0000304: [AI Behavior] Resource targeting priorities should be adjusted to avoid excessive distribution (adminicron) - resolved.
- 0000303: [AI Scripting] A new sn is required to configure local wall and gate targeting for AIs (adminicron) - resolved.
- 0000302: [AI Behavior] The defensive targeting system should not idle while targeting unreachable buildings (adminicron) - resolved.
- 0000301: [AI Behavior] The local unit targeting system for AIs should not ignore nearby walls and gates (adminicron) - resolved.
- 0000300: [AI Scripting] AIs require additional control over targeting for civilian defense (adminicron) - resolved.
- 0000299: [AI Scripting] AIs must be able to defend against weak ranged units with villagers (adminicron) - resolved.
- 0000298: [AI Behavior] Forward builders should not be distracted by villager assistance requests (adminicron) - resolved.
- 0000297: [Core Bug] Performing a multiple building queue with limited resources may crash the game (adminicron) - resolved.
- 0000296: [Core Bug] Mouse wheel hotkey commands are improperly executed multiple times (adminicron) - resolved.
- 0000295: [Request] Allow players to distribute unit training over multiple selected buildings (adminicron) - resolved.
- 0000294: [Core Bug] Fog of war is improperly reset during recording playback after task switching (adminicron) - resolved.
- 0000293: [Scenario Design] Toggle the scenario editor snap-to-grid positioning system with Ctrl+S (adminicron) - resolved.
- 0000292: [Core Bug] Selecting a garrisoned ram plus a trebuchet or mangonel will crash the game (adminicron) - resolved.
- 0000291: [Core Bug] The load saved game screen fails to restore selections for certain filenames (adminicron) - resolved.
- 0000290: [Core Bug] Player object list handlers may perform operations with uninitialized memory (adminicron) - resolved.
- 0000289: [AI Scripting] AIs must be able to retreat to houses and other low priority objects (adminicron) - resolved.
- 0000288: [Request] The in-game economic statistics display should be reordered for consistency (adminicron) - resolved.
- 0000287: [Core Bug] Map style dropdown is not hidden when restoring a multiplayer scenario game (adminicron) - resolved.
- 0000286: [Core Bug] Pressing the print screen key may result in a crash or no response (adminicron) - resolved.
- 0000285: [Request] Separate gold and stone miners on the economic statistics display (adminicron) - resolved.
- 0000284: [Core Bug] Window fails to resize if the game is minimized during a resolution switch (adminicron) - resolved.
- 0000283: [Core Bug] Executing the torpedo cheat on an invalid player number will crash the game (adminicron) - resolved.
- 0000282: [Core Bug] Rewinding to the original state of an all-visible rec fails to restore polo (adminicron) - resolved.
- 0000281: [Core Bug] Interface screens should be centered for non-standard resolutions (adminicron) - resolved.
- 0000280: [AI Scripting] Resource amounts should be rounded to the nearest integer before returning (adminicron) - resolved.
- 0000279: [Core Bug] The game cannot be paused after the viewer is defeated in single player mode (adminicron) - resolved.
- 0000278: [AI Scripting] A new fact is required to access internal resource data from any allied player (adminicron) - resolved.
- 0000277: [Scenario Design] Player population limits are reset improperly by the scenario loader (adminicron) - resolved.
- 0000276: [AI Behavior] Boar should only have their dropsite-min-distance calculated to town centers (adminicron) - resolved.
- 0000275: [Core Bug] Pre-game chat lines are corrupted if the 50 line maximum is exceeded (adminicron) - resolved.
- 0000274: [Core Bug] Chat messages are lost every 50 lines, as the buffer loops back to the start (adminicron) - resolved.
- 0000273: [Core Bug] Trade cogs from computer players may fail to travel to distant docks (adminicron) - resolved.
- 0000272: [Core Bug] Extended population limits are not reflected on the mp restore setup screen (adminicron) - resolved.
- 0000271: [AI Scripting] A new fact is required to access strategic numbers from allied computer players (adminicron) - resolved.
- 0000270: [AI Scripting] A new action is required to delete distant farms outside dropsite range (adminicron) - resolved.
- 0000269: [AI Scripting] A new fact is required to access goal data from allied computer players (adminicron) - resolved.
- 0000268: [Core Bug] The game may crash if a trade building is selected as gaia (natural wonders) (adminicron) - resolved.
- 0000267: [Core Bug] Groups cannot be created by ctrl+numpad 1-9 like ctrl+primary 1-9 (adminicron) - resolved.
- 0000266: [Core Bug] Achievements music is broken by alt+tab and continues to play past closure (adminicron) - resolved.
- 0000264: [Core Bug] AI script errors are not displayed for recorded multiplayer games (adminicron) - resolved.
- 0000265: [Core Bug] AI gatherer manipulation commands may send units to invalid locations (adminicron) - resolved.
- 0000263: [Core Bug] Trade building transaction values may be rendered improperly over shallows (adminicron) - resolved.
- 0000262: [Request] Provide an optional feature to enable population caps up to 1000 (adminicron) - resolved.
- 0000261: [AI Scripting] AIs must be able to discern between POPULATION-CAP-200 and higher values (adminicron) - resolved.
- 0000260: [Economy] Fishing ships should prefer deep sea fish over shore fish (adminicron) - resolved.
- 0000259: [Core Bug] Gaia object count data is corrupted each time a saved game is loaded (adminicron) - resolved.
- 0000258: [AI Scripting] New AI commands must consider object capabilities before processing (adminicron) - resolved.
- 0000257: [Core Bug] Chat lines may not flow upward if timeGetTime overflows the Int32 maximum (adminicron) - resolved.
- 0000256: [Core Bug] Barracks and castle huskarls cannot be selected together via double-click (adminicron) - resolved.
- 0000255: [Request] Mouse cursor should not be confined in the scenario editor or in the background (adminicron) - resolved.
- 0000254: [Request] Mini-map flares should cycle between the player color, white, and black (adminicron) - resolved.
- 0000253: [Core Bug] Numpad hotkeys may be overridden within object action submenus (adminicron) - resolved.
- 0000252: [Scenario Design] Triggers that affect more than 300 units will crash the game (adminicron) - resolved.
- 0000251: [Core Bug] Distant relics may be improperly teleported into the possession of a monk (adminicron) - resolved.
- 0000250: [Core Bug] Team Random may crash if a player selects it with the unteamed setting (adminicron) - resolved.
- 0000249: [Request] Flares should appear on the mini-map in the color of the sender (adminicron) - resolved.
- 0000248: [Core Bug] Attack notification text may be improperly colored with coop play (adminicron) - resolved.
- 0000247: [Core Bug] Civilizations may be improperly distributed by Team Random with coop play (adminicron) - resolved.
- 0000246: [Core Bug] Trade targeting code may cause an out-of-sync failure due to a packet delay (adminicron) - resolved.
- 0000245: [AI Behavior] The boar lurer ungarrison handler requires additional data validation code (adminicron) - resolved.
- 0000244: [Core Bug] The timer-triggered fact may return invalid data under specific conditions (adminicron) - resolved.
- 0000243: [AI Scripting] New combined unit counting identifiers should be renamed to avoid confusion (adminicron) - resolved.
- 0000242: [Core Bug] The active unit list object deletion code may access uninitialized data (adminicron) - resolved.
- 0000241: [Core Bug] The active building list object deletion code may access uninitialized data (adminicron) - resolved.
- 0000240: [Core Bug] The AI build system may block indefinitely due to placement failures (adminicron) - resolved.
- 0000239: [Core Bug] The AI build system may write to invalid memory when setting blocking flags (adminicron) - resolved.
- 0000238: [Request] Recording option should be checked by default for multiplayer games (adminicron) - resolved.
- 0000237: [AI Behavior] Sheep should go to the town center foundation as sighted on nomad (adminicron) - resolved.
- 0000236: [Core Bug] Trade targeting for AIs requires synchronization for multiplayer games (adminicron) - resolved.
- 0000235: [Core Bug] Game may crash if an AI is selected as P1 due to a slot shift fix (adminicron) - resolved.
- 0000234: [Core Bug] Player number and team data may be lost when restoring games (adminicron) - resolved.
- 0000233: [AI Behavior] Multiple monks may perform improperly when targeting a full monastery (adminicron) - resolved.
- 0000232: [Core Bug] The recent game address list may improperly truncate ip addresses (adminicron) - resolved.
- 0000231: [Core Bug] Buildings forwarded by AIs may appear finished before being built (adminicron) - resolved.
- 0000230: [Core Bug] Ending a multiplayer game with an out-of-sync fails to unlink properly (adminicron) - resolved.
- 0000229: [Core Bug] Out of sync recorded multiplayer games should not end with another oos (adminicron) - resolved.
- 0000228: [Request] The mouse cursor should only be confined to the window during gameplay (adminicron) - resolved.
- 0000227: [Request] The mouse cursor should be confined in windowed mode (adminicron) - resolved.
- 0000053: [AI Scripting] New sns are required for lumber and mining camp distances (adminicron) - resolved.
- 0000083: [Request] Allow resource amounts to be modified by rms (adminicron) - resolved.
- 0000226: [Request] A notification is required for the vote panel autosave event (adminicron) - resolved.
- 0000225: [Request] The game should autosave whenever a connectivity vote panel appears (adminicron) - resolved.
- 0000224: [Core Bug] Cliffs may disappear during gameplay if indirectly attacked by ranged units (adminicron) - resolved.
- 0000223: [AI Scripting] Preferred trade default distance should be extended (adminicron) - resolved.
- 0000222: [AI Scripting] A new sn is required to configure preferred trade distance (adminicron) - resolved.
- 0000221: [Economy] Trade units must target markets and docks more intelligently (adminicron) - resolved.
- 0000220: [AI Behavior] Defensive priority defaults require consistency adjustments (adminicron) - resolved.
- 0000219: [AI Behavior] Monks should not attempt to place relics into unbuilt monasteries (adminicron) - resolved.
- 0000054: [AI Scripting] A new sn is required for targeting mill placement (adminicron) - resolved.
- 0000218: [Core Bug] Mouse cursor refresh rate is low when the game is paused in a window (adminicron) - resolved.
- 0000217: [Core Bug] Mouse cursor is invisible on the windowed application titlebar (adminicron) - resolved.
- 0000216: [Core Bug] Custom mouse cursors in windowed mode may cause display corruption (adminicron) - resolved.
- 0000215: [Core Bug] Offensive targeting code may reference uninitialized data (adminicron) - resolved.
- 0000214: [AI Behavior] Offensive siege weapons should select targets more intelligently (adminicron) - resolved.
- 0000213: [Core Bug] Offensive priorities may be improperly read from player databases (adminicron) - resolved.
- 0000212: [AI Scripting] A new sn is required to enable offensive targeting priorities for attacks (adminicron) - resolved.
- 0000211: [AI Scripting] New actions are required to configure local targeting priorities (adminicron) - resolved.
- 0000210: [AI Scripting] A new action is required to configure unit targeting priorities (adminicron) - resolved.
- 0000019: [Economy] AIs cannot assign multiple builders for a structure (adminicron) - resolved.
- 0000209: [Request] Custom mouse cursors should be available in windowed mode (adminicron) - resolved.
- 0000208: [Core Bug] Town size expansion attacks may lead to a game crash (adminicron) - resolved.
- 0000207: [Core Bug] 3P+ multiplayer games may crash if a player leaves the setup screen (adminicron) - resolved.
- 0000206: [AI Scripting] AIs must be able to perform calculations with player distance data (adminicron) - resolved.
- 0000205: [AI Scripting] Town-size expansion attack targeting must be configurable by AIs (adminicron) - resolved.
- 0000204: [AI Scripting] AIs must be able to determine the distance to other players (adminicron) - resolved.
- 0000203: [Core Bug] Monks with relics and missionaries should appear on the mini-map (adminicron) - resolved.
- 0000202: [Core Bug] Idle monks holding relics should be discoverable with the comma key (adminicron) - resolved.
- 0000201: [AI Scripting] Change the redirectOp in AI scripts, while maintaining backward compatibility (adminicron) - resolved.
- 0000200: [Core Bug] Ranged units on non-aggressive patrol may not retarget properly (adminicron) - resolved.
- 0000199: [Request] Adjust the main menu music volume while adjusting the game sound (adminicron) - resolved.
- 0000198: [Request] Expansions must have localized storage for saved files (adminicron) - resolved.
- 0000197: [AI Behavior] The AI home exploration system should take advantage of LOS (adminicron) - resolved.
- 0000196: [Core Bug] The DirectDraw color fix requires an adjustment for 64-bit compatibility (adminicron) - resolved.
- 0000195: [Request] The game sound volume should be delinked from the master system volume (adminicron) - resolved.
- 0000194: [Core Bug] Messages sent with the RED color flag appear improperly (adminicron) - resolved.
- 0000193: [Request] Expansions must be able to provide their own background music (adminicron) - resolved.
- 0000192: [Core Bug] Gather points appear on the mini-map when selecting non-player buildings (adminicron) - resolved.
- 0000191: [Request] Mini-map colors should be adjusted for improved visibility (adminicron) - resolved.
- 0000190: [Core Bug] Civilizations are improperly enumerated for AIs from xml manifests (adminicron) - resolved.
- 0000189: [Core Bug] Serial packet transfer inconsistencies may result in a game break (adminicron) - resolved.
- 0000188: [Request] Expansions must be able to override sounds and history data (adminicron) - resolved.
- 0000187: [Request] Expansions must be able to override core game data files (adminicron) - resolved.
- 0000186: [Request] A shortcut parameter is required to select the active expansion (adminicron) - resolved.
- 0000185: [Core Bug] Opening the tech tree on Team Random civ may crash the game (adminicron) - resolved.
- 0000184: [Request] Create abstraction and infrastructure code for game expansions (adminicron) - resolved.
- 0000183: [Request] Allow achievements review while watching recorded games (adminicron) - resolved.
- 0000182: [Core Bug] Fortification min-range should be calculated from the outer bounds (adminicron) - resolved.
- 0000181: [Core Bug] Patrol has an excessive response delay compared to The Age of Kings (adminicron) - resolved.
- 0000180: [Core Bug] Garrisoned rams lose the ability to patrol, guard, and follow (adminicron) - resolved.
- 0000179: [Core Bug] The Team Random option on enhanced 1.0c will crash the game (adminicron) - resolved.
- 0000178: [Request] Mirror player civilizations with a new Team Random option (adminicron) - resolved.
- 0000177: [Core Bug] Many civilian attackers may cause a game crash (adminicron) - resolved.
- 0000176: [Request] Display a notice for AI players in multiplayer games (adminicron) - resolved.
- 0000175: [Request] The multiplayer cheat setting notification should be more visible (adminicron) - resolved.
- 0000174: [Request] Flares must be more visible on the mini-map (adminicron) - resolved.
- 0000173: [Request] Windows Vista and later require a compatibility fix for the color bug (adminicron) - resolved.
- 0000172: [Core Bug] Uninitialized data is accessed by the targeting code (adminicron) - resolved.
- 0000171: [Core Bug] Opening the tech tree as gaia will crash the game (adminicron) - resolved.
- 0000170: [Core Bug] Boar should not target the town center after a garrison event (adminicron) - resolved.
- 0000169: [Core Bug] Game may crash while performing garrison retargeting (adminicron) - resolved.
- 0000168: [AI Behavior] AIs should not directly target garrisoned enemy units (adminicron) - resolved.
- 0000167: [Core Bug] Ending a multiplayer game with "Save and Exit" fails to unlink properly (adminicron) - resolved.
- 0000166: [Request] Allow the recording of restored single player games (adminicron) - resolved.
- 0000080: [Request] Restored games cannot be recorded (adminicron) - resolved.
- 0000033: [Military] Towers, without murder-holes, sometimes fail to attack (adminicron) - resolved.
- 0000165: [AI Behavior] Battering rams should defend towns from siege weapons (adminicron) - resolved.
- 0000164: [AI Behavior] Petards should focus attacks against buildings and siege (adminicron) - resolved.
- 0000163: [Request] Display a notification during multiplayer startup for cheats (adminicron) - resolved.
- 0000162: [Core Bug] Game may freeze during an AI build list update (adminicron) - resolved.
- 0000161: [Core Bug] The AI database has not been properly extended for 250 gatherers (adminicron) - resolved.
- 0000160: [AI Behavior] Jaguars and wild horses should not be considered as AI resources (adminicron) - resolved.
- 0000159: [AI Behavior] Gatherer total for AIs should be extended from 200 to 250 (adminicron) - resolved.
- 0000016: [Maps & RMS] Random map scripts cannot describe themselves to AIs (adminicron) - resolved.
- 0000158: [AI Behavior] AI warships will not attack unless the enemy has a dock (adminicron) - resolved.
- 0000157: [AI Scripting] AI ships will be sent to scout despite sn configuration (adminicron) - resolved.
- 0000156: [Request] Allow game screenshots to be saved as png format images (adminicron) - resolved.
- 0000155: [AI Scripting] A new sn is required to enable civilian offense (adminicron) - resolved.
- 0000154: [Core Bug] Recordings have invalid extensions without the new format feature (adminicron) - resolved.
- 0000153: [AI Scripting] A new sn is required to configure the villager tower response (adminicron) - resolved.
- 0000122: [Economy] The boar luring system must be more intelligent (adminicron) - resolved.
- 0000152: [AI Scripting] Script commands, such as up-reset-unit, may cancel research (adminicron) - resolved.
- 0000151: [Core Bug] AI errors should be suppressed during multiplayer transitions (adminicron) - resolved.
- 0000149: [Core Bug] AI names are not transferred to clients in multiplayer (adminicron) - resolved.
- 0000150: [Core Bug] Tech tree mouse behavior is inconsistent in windowed mode (adminicron) - resolved.
- 0000148: [Core Bug] All-Visible recorded games have object selection issues (adminicron) - resolved.
- 0000147: [Request] Allow F7 to toggle always-on-top and F8 to toggle background processing (adminicron) - resolved.
- 0000146: [Request] Set the game to be displayed always-on-top in windowed mode (adminicron) - resolved.
- 0000145: [Request] Allow the game to run in the background (adminicron) - resolved.
- 0000144: [AI Scripting] New facts are required to abstract object counting (adminicron) - resolved.
- 0000143: [AI Scripting] Allow negative values for the gatherer modifier sns (adminicron) - resolved.
- 0000142: [AI Scripting] New actions are required for additional escrow control (adminicron) - resolved.
- 0000141: [AI Scripting] New facts and actions are required to abstract research and object creation (adminicron) - resolved.
- 0000140: [Core Bug] Recorded games may still be saved with the old file extension (adminicron) - resolved.
- 0000139: [Request] Change the file extensions for saved games and recordings (adminicron) - resolved.
- 0000138: [Core Bug] The game view improperly scrolls automatically and uncontrollably (adminicron) - resolved.
- 0000137: [Request] Windowed mode must not disable the DWM (adminicron) - resolved.
- 0000136: [Request] Add optional support for windowed mode with VegMod's wndmode.dll (adminicron) - resolved.
- 0000135: [Request] Game does not support arbitrary screen resolutions (adminicron) - resolved.
- 0000134: [Core Bug] Game does not support widescreen resolutions (adminicron) - resolved.
- 0000133: [AI Scripting] New facts and actions are required to properly evaluate threats (adminicron) - resolved.
- 0000132: [AI Scripting] A new action is required for AIs to retreat to specific targets (adminicron) - resolved.
- 0000024: [Economy] AI scouts often fail to find critical resources before departing (adminicron) - resolved.
- 0000103: [AI Behavior] AIs cannot reliably render assistance to allies under attack (adminicron) - resolved.
- 0000093: [Core Bug] Restoring a saved game with a resigned player may cause a slot shift bug (adminicron) - resolved.
- 0000020: [Economy] On Nomad, sheep that are discovered before the TC is built remain idle (adminicron) - resolved.
- 0000091: [Core Bug] Playing coop with AIs in multiplayer may result in a slot shift bug (adminicron) - resolved.
- 0000090: [Core Bug] AIs may not be loaded in multiplayer if open slots exist between players (adminicron) - resolved.
- 0000022: [Economy] Relics aren't distributed to other monasteries (adminicron) - closed.
- 0000130: [Core Bug] MP3 audio files with id3v2 tags may crash the game (adminicron) - closed.
- 0000111: [AI Behavior] Unpacked trebuchets should not be ignored by nearby units (adminicron) - closed.
- 0000124: [Core Bug] Trebuchets are able to move while unpacked (adminicron) - closed.
- 0000125: [Core Bug] Maps are repeated under certain circumstances in multiplayer (adminicron) - closed.
- 0000126: [Request] Add an optional feature to display ore resources (adminicron) - closed.
- 0000127: [Core Bug] Repairers sent to dropsites perform improperly (adminicron) - closed.
- 0000128: [Core Bug] The idle villager button locates enemy scouts under certain conditions (adminicron) - closed.
- 0000129: [Core Bug] Explored and All Visible states are broken in recordings (adminicron) - closed.
- 0000131: [AI Scripting] A new fact is required for AIs to check internal resource data (adminicron) - closed.
- 0000071: [AI Scripting] New facts are required to detect standard victory conditions (adminicron) - closed.
- 0000079: [Request] Onagers cannot target trees directly after saving a chapter (adminicron) - closed.
- 0000109: [AI Behavior] AIs should not convert gaia objects in scenarios (adminicron) - closed.
- 0000110: [Request] Allow all standard terrains to be used with the blank map generator (adminicron) - closed.
- 0000112: [Request] Bombard towers are no longer effective against siege weapons (adminicron) - closed.
- 0000113: [Economy] Hunters should lure boar toward the town center (adminicron) - closed.
- 0000114: [Request] Allow hidden terrains to be used in the scenario editor (adminicron) - closed.
- 0000115: [Request] Provide additional terrain slots as an optional feature (adminicron) - closed.
- 0000116: [Core Bug] Setting a building's gather point may damage adjacent enemy units (adminicron) - closed.
- 0000117: [Core Bug] Player data regions are located out of sequence (adminicron) - closed.
- 0000118: [Economy] A method is required to determine the dropsite distance to boar (adminicron) - closed.
- 0000119: [Economy] A method is required to determine the dropsite distance to deer (adminicron) - closed.
- 0000120: [Economy] A method is required for AIs to request a gatherer retasking event (adminicron) - closed.
- 0000121: [AI Scripting] AIs must be able to drop resources more precisely (adminicron) - closed.
- 0000123: [AI Behavior] Builders should be selected based on proximity to foundations (adminicron) - closed.
- 0000064: [AI Scripting] New facts are required to determine the source of incoming attacks (adminicron) - closed.
- 0000065: [AI Scripting] Villagers cannot be counted by task (adminicron) - closed.
- 0000066: [AI Scripting] Simultaneous messages from AIs appear in the same color (adminicron) - closed.
- 0000092: [Core Bug] The game may experience issues when the command buffer overflows (adminicron) - closed.
- 0000102: [AI Behavior] AIs cannot target their attacks against a specific player (adminicron) - closed.
- 0000104: [AI Behavior] Town size expansion attacks cannot be targeted against a specific player (adminicron) - closed.
- 0000105: [Economy] Allow villagers to drop resources before reaching their carrying capacity (adminicron) - closed.
- 0000106: [Economy] Gathering from farms should take priority over forage bushes (adminicron) - closed.
- 0000107: [Core Bug] Various units are left uncounted by the in-game statistics displays (adminicron) - closed.
- 0000108: [AI Scripting] Monks and transports should be classified under military-population (adminicron) - closed.
- 0000008: [Request] Improve the pseudo-random number generator (adminicron) - closed.
- 0000013: [AI Behavior] Only 100 villagers can be tasked by computer players (adminicron) - closed.
- 0000014: [AI Behavior] Distant mines are improperly prioritized for camp construction (adminicron) - closed.
- 0000015: [AI Behavior] Dropsites cannot be built in close proximity to one another (adminicron) - closed.
- 0000027: [Military] At times, AIs fail to attack walls and gates when obstructed (adminicron) - closed.
- 0000089: [AI Behavior] AIs cannot convert gaia objects that are discovered (adminicron) - closed.
- 0000094: [Core Bug] Hunting distance data may be stored improperly (adminicron) - closed.
- 0000095: [Request] Additional math operators are required for rounded division and percentages (adminicron) - closed.
- 0000096: [Request] Rename certain math operators for readability purposes (adminicron) - closed.
- 0000097: [AI Behavior] Repairing a siege unit as it moves has no effect on its hit points (adminicron) - closed.
- 0000098: [Core Bug] Chat messages sent after an empty/taunt message override each other (adminicron) - closed.
- 0000099: [Core Bug] Messages sent at the start of a recorded game do not appear (adminicron) - closed.
- 0000100: [Request] Adjust the default settings of the replay viewer (adminicron) - closed.
- 0000101: [Request] Allow the player to survey the map after a single player game ends (adminicron) - closed.
- 0000040: [AI Scripting] A new fact is required for hunting distance (adminicron) - closed.
- 0000073: [Request] Allow AIs to be selected from the dropdown lists in multiplayer (adminicron) - closed.
- 0000063: [AI Scripting] A mechanism is required for backward compatible script loading (adminicron) - closed.
- 0000072: [Request] Extend full map print ratios (adminicron) - closed.
- 0000074: [Request] Allow multiplayer games with one human player against only AIs (adminicron) - closed.
- 0000075: [Request] Allow players to remove snow terrain from maps (adminicron) - closed.
- 0000076: [Request] Add more population limit options (adminicron) - closed.
- 0000077: [Request] Improve the filename formats for saved and recorded games (adminicron) - closed.
- 0000001: [Core Bug] Automatic building cancellation bug (adminicron) - closed.
 - 0000050: [AI Scripting] A new sn is required to configure building cancellation (adminicron) - closed.
- 0000002: [Core Bug] Building/farm construction interruption bug (adminicron) - closed.
- 0000003: [Core Bug] Trading across shallows bug (adminicron) - closed.
- 0000004: [Core Bug] Game crash: sn-attack-winning-player-factor bug (adminicron) - closed.
- 0000005: [Core Bug] Multiplayer vote panel/serial sync bug (adminicron) - closed.
- 0000006: [Core Bug] AIs cannot construct other buildings after completing a wonder (adminicron) - closed.
- 0000007: [Core Bug] AIs cannot construct walls over deforested areas to close gaps (adminicron) - closed.
- 0000009: [AI Behavior] Docks cannot be built on Nomad maps or along ice (adminicron) - closed.
- 0000010: [AI Behavior] AIs can construct only one building of a type at a time (adminicron) - closed.
 - 0000049: [AI Scripting] A new sn is required to opt-in to the new building system (adminicron) - closed.
- 0000011: [AI Behavior] Cancelled buildings are automatically replaced (adminicron) - closed.
- 0000012: [AI Behavior] All AI villagers cease work to attack forward towers (TLS) (adminicron) - closed.
- 0000017: [Economy] Boar cannot be hunted by AIs (adminicron) - closed.
 - 0000051: [AI Scripting] New sns are required to configure boar hunting (adminicron) - closed.
- 0000018: [Economy] Villagers can only repair castles, monasteries, and wonders (adminicron) - closed.
 - 0000052: [AI Scripting] A new sn is required to configure object repair (adminicron) - closed.
- 0000025: [Military] AIs cannot direct attacks against specific types of units (adminicron) - closed.
 - 0000048: [AI Scripting] New actions are required for directing units (adminicron) - resolved.
- 0000026: [Military] Units spread uncontrollably by default (adminicron) - closed.
- 0000028: [Military] AIs cannot change the attack stance of their units (adminicron) - closed.
 - 0000046: [AI Scripting] A new action is required to modify unit attack stances (adminicron) - closed.
- 0000029: [Military] AIs cannot use hero units to scout (adminicron) - closed.
- 0000034: [AI Scripting] AI scripts are limited to 1000 rules (adminicron) - closed.
- 0000035: [AI Scripting] Loading multiple AIs with many lines of chat fails (adminicron) - closed.
- 0000036: [AI Scripting] AIs are limited to only 40 goals (adminicron) - closed.
- 0000037: [AI Scripting] Existing sns should not be used for new configuration settings (adminicron) - closed.
- 0000038: [AI Scripting] AIs are limited to 10 timers (adminicron) - closed.
- 0000039: [AI Scripting] New system symbols are required to describe game conditions (adminicron) - closed.
- 0000042: [AI Scripting] New facts are required for pending objects and research (adminicron) - closed.
- 0000043: [AI Scripting] AI scripts must be able to read data into goals (adminicron) - closed.
- 0000044: [AI Scripting] A new action is required for AIs to retreat from battle (adminicron) - closed.
- 0000045: [AI Scripting] New actions are required for AIs to chat specific data (adminicron) - closed.
- 0000047: [AI Scripting] New actions are required for guarding objects (adminicron) - closed.
- 0000056: [AI Scripting] Monks and monk-with-relic units cannot be counted together (adminicron) - closed.
- 0000057: [AI Scripting] Trebuchets, packed and unpacked, cannot be counted together (adminicron) - closed.
- 0000058: [AI Scripting] Huskarls from barracks and castles cannot be counted together (adminicron) - closed.
- 0000059: [AI Scripting] The built-in actions, log and log-trace, do not work (adminicron) - closed.
- 0000060: [AI Scripting] Goals cannot be effectively compared and manipulated (adminicron) - closed.
 - 0000041: [AI Scripting] New facts and actions are required for goal and sn manipulation (adminicron) - closed.
- 0000061: [AI Scripting] Strategic numbers cannot be effectively compared and manipulated (adminicron) - closed.
 - 0000041: [AI Scripting] New facts and actions are required for goal and sn manipulation (adminicron) - closed.
- 0000062: [AI Scripting] Facts can only use relational operators with constants (adminicron) - closed.
[637 issues]

UserPatch - 1.0c (Released 2001/08/14) View Issues ]
===================================
Age of Empires II: The Conquerors Expansion v1.0c.

- 0000082: [Request] Provide a way to allow/disallow screenshots in multiplayer games (adminicron) - resolved.
[1 issue]